public static void SetTraversalMode <U>(this U playable, PlayableTraversalMode mode) where U : struct, IPlayable { playable.GetHandle().SetTraversalMode(mode); }
private static extern void SetTraversalMode_Injected(ref PlayableHandle _unity_self, PlayableTraversalMode mode);
extern internal void SetTraversalMode(PlayableTraversalMode mode);
internal void SetTraversalMode(PlayableTraversalMode mode) { PlayableHandle.SetTraversalMode_Injected(ref this, mode); }