Beispiel #1
0
 public static void SetTraversalMode <U>(this U playable, PlayableTraversalMode mode)
     where U : struct, IPlayable
 {
     playable.GetHandle().SetTraversalMode(mode);
 }
Beispiel #2
0
 private static extern void SetTraversalMode_Injected(ref PlayableHandle _unity_self, PlayableTraversalMode mode);
Beispiel #3
0
 extern internal void SetTraversalMode(PlayableTraversalMode mode);
Beispiel #4
0
 internal void SetTraversalMode(PlayableTraversalMode mode)
 {
     PlayableHandle.SetTraversalMode_Injected(ref this, mode);
 }