/// <summary> /// Determine the current state of the project. /// </summary> /// <returns>DependencyState instance with data derived from the current /// project.</returns> public static DependencyState GetState() { return(new DependencyState { Packages = new HashSet <string>(PlayServicesSupport.GetAllDependencies().Keys), Files = new HashSet <string>(PlayServicesResolver.FindLabeledAssets()) }); }
/// <summary> /// Resolve dependencies if auto-resolution is enabled. /// </summary> private static void AutoResolve() { if (!autoResolving) { if (Resolver.AutomaticResolutionEnabled()) { // Prevent resolution on the call to OnPostprocessAllAssets(). autoResolving = true; Resolve(); autoResolving = false; } else if (!PlayServicesSupport.InBatchMode && GooglePlayServices.SettingsDialog.AutoResolutionDisabledWarning && PlayServicesSupport.GetAllDependencies().Count > 0) { switch (EditorUtility.DisplayDialogComplex( "Warning: Auto-resolution of Android dependencies is disabled!", "Would you like to enable auto-resolution of Android dependencies?\n\n" + "With auto-resolution of Android dependencies disabled you must " + "manually resolve dependencies using the " + "\"Assets > Play Services Resolver > Android Resolver > " + "Resolve Client Jars\" menu item.\n\nFailure to resolve Android " + "dependencies will result in an non-functional application.", "Yes", "Not Now", "Silence Warning")) { case 0: // Yes GooglePlayServices.SettingsDialog.EnableAutoResolution = true; break; case 1: // Not now break; case 2: // Ignore GooglePlayServices.SettingsDialog.AutoResolutionDisabledWarning = false; break; } } } EditorApplication.update -= AutoResolve; }
// Private method to avoid too deeply nested code in "DoResolution". private void GradleResolve(AndroidSdkPackageCollection packages, PlayServicesSupport svcSupport, string destinationDirectory, System.Action resolutionComplete) { string errorOutro = "make sure you have the latest version of this plugin and if you " + "still get this error, report it in a a bug here:\n" + "https://github.com/googlesamples/unity-jar-resolver/issues\n"; string errorIntro = null; int targetSdkVersion = UnityCompat.GetAndroidTargetSDKVersion(); string buildToolsVersion = null; if (targetSdkVersion < 0) { // A value of -1 means the targetSDK Version enum returned "Auto" // instead of an actual version, so it's up to us to actually figure it out. targetSdkVersion = GetLatestInstalledAndroidPlatformVersion(packages); PlayServicesResolver.Log( String.Format("TargetSDK is set to Auto-detect, and the latest Platform has " + "been detected as: android-{0}", targetSdkVersion), level: LogLevel.Verbose); errorIntro = String.Format("The Target SDK is set to automatically pick the highest " + "installed platform in the Android Player Settings, which appears to be " + "\"android-{0}\". This requires build-tools with at least the same version, " + "however ", targetSdkVersion); } else { errorIntro = String.Format("The target SDK version is set in the Android Player " + "Settings to \"android-{0}\" which requires build tools with " + "at least the same version, however ", targetSdkVersion); } // You can use a higher version of the build-tools than your compileSdkVersion, in order // to pick up new/better compiler while not changing what you build your app against. --Xav // https://stackoverflow.com/a/24523113 // Implicitly Xav is also saying, you can't use a build tool version less than the // platform level you're building. This is backed up from testing. if (targetSdkVersion > TESTED_BUILD_TOOLS_VERSION_MAJOR) { buildToolsVersion = GetLatestMinorBuildToolsVersion(packages, targetSdkVersion); if (buildToolsVersion == null) { PlayServicesResolver.Log( errorIntro + String.Format("no build-tools are available " + "at this level in the sdk manager. This plugin has been tested with " + "platforms up to android-{0} using build-tools {0}.{1}.{2}. You can try " + "selecting a lower targetSdkVersion in the Android Player Settings. Please ", TESTED_BUILD_TOOLS_VERSION_MAJOR, TESTED_BUILD_TOOLS_VERSION_MINOR, TESTED_BUILD_TOOLS_VERSION_REV) + errorOutro, level: LogLevel.Error); return; } else { PlayServicesResolver.Log( errorIntro + String.Format("this plugin has only been " + "tested with build-tools up to version {0}.{1}.{2}. Corresponding " + "build-tools version {3} will be used, however this is untested with this " + "plugin and MAY NOT WORK! If you have trouble, please select a target SDK " + "version at or below \"android-{0}\". If you need to get this working with " + "the latest platform, please ", TESTED_BUILD_TOOLS_VERSION_MAJOR, TESTED_BUILD_TOOLS_VERSION_MINOR, TESTED_BUILD_TOOLS_VERSION_REV, buildToolsVersion) + errorOutro, level: LogLevel.Warning); } } if (buildToolsVersion == null) { // Use the tested build tools version, which we know will be able to handle // this targetSDK version. buildToolsVersion = String.Format("{0}.{1}.{2}", TESTED_BUILD_TOOLS_VERSION_MAJOR, TESTED_BUILD_TOOLS_VERSION_MINOR, TESTED_BUILD_TOOLS_VERSION_REV); // We don't have to bother with checking if it's installed because gradle actually // does that for us. } string minSdkVersion = UnityCompat.GetAndroidMinSDKVersion().ToString(); var config = new Dictionary <string, string>() { { "app_id", UnityCompat.ApplicationId }, { "sdk_version", targetSdkVersion.ToString() }, { "min_sdk_version", minSdkVersion }, { "build_tools_version", buildToolsVersion }, { "android_sdk_dir", svcSupport.SDK } }; // This creates an enumerable of strings with the json lines for each dep like this: // "[\"namespace\", \"package\", \"version\"]" var dependencies = PlayServicesSupport.GetAllDependencies(); var depLines = from d in dependencies select "[" + ToJSONList(DepsVersionAsArray(d.Value)) + "]"; // Get a flattened list of dependencies, excluding any with the "$SDK" path variable, // since those will automatically be included in the gradle build. var repoLines = new HashSet <string>( dependencies.SelectMany(d => d.Value.Repositories) .Where(s => !s.Contains(PlayServicesSupport.SdkVariable))); var proguard_config_paths = new List <string>() { Path.Combine(GRADLE_SCRIPT_LOCATION, PROGUARD_UNITY_CONFIG), Path.Combine(GRADLE_SCRIPT_LOCATION, PROGUARD_MSG_FIX_CONFIG) }; // Build the full json config as a string. string json_config = @"{{ ""config"": {{ {0} }}, ""project_deps"": [ {1} ], ""extra_m2repositories"": [ {2} ], ""extra_proguard_configs"": [ {3} ] }}"; json_config = String.Format(json_config, ToJSONDictionary(config), ToJSONList(depLines, ",\n", 4, true), ToJSONList(repoLines, ",\n", 4), ToJSONList(proguard_config_paths, ",\n", 4)); // Escape any literal backslashes (such as those from paths on windows), since we want to // preserve them when reading the config as backslashes and not interpret them // as escape characters. json_config = json_config.Replace(@"\", @"\\"); System.IO.File.WriteAllText(GENERATE_CONFIG_PATH, json_config); var outDir = Path.Combine(destinationDirectory, GENERATE_GRADLE_OUTPUT_DIR); RunGenGradleScript( " -c \"" + GENERATE_CONFIG_PATH + "\"" + " -b \"" + GENERATE_GRADLE_BUILD_PATH + "\"" + " -o \"" + outDir + "\"", (result) => { if (result.exitCode == 0) { var currentAbi = PlayServicesResolver.AndroidTargetDeviceAbi; var activeAbis = GetSelectedABIDirs(currentAbi); var libsDir = Path.Combine(outDir, "libs"); if (Directory.Exists(libsDir)) { foreach (var directory in Directory.GetDirectories(libsDir)) { var abiDir = Path.GetFileName(directory).ToLower(); if (!activeAbis.Contains(abiDir)) { FileUtils.DeleteExistingFileOrDirectory(directory); } } } if (Directory.Exists(outDir)) { PlayServicesResolver.LabelAssets(new [] { outDir }, true, true); } AssetDatabase.Refresh(); resolutionComplete(); } }); }