public void Quit() { Destroy(GameObject.Find("UI")); GameLevelManager.resetScore(); CombatScript.resetHeroLife(); PlayMusic.StopMusic(); SceneManager.LoadScene("MainMenu"); Pause.UnPause(); }
//Once the level has loaded, check if we want to call PlayLevelMusic void OnLevelWasLoaded(int level) { if (level == 1) { playMusic.StopMusic(); } // if (changeMusicOnStart) // { // playMusic.PlayLevelMusic (); // } }