private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels private void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); }
private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels void Awake() { //Get a reference to ShowPanels attached to UI object this.showPanels = this.GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object this.playMusic = this.GetComponent<PlayMusic> (); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels>(); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic>(); //Set the server Address //messageBox = GetComponent<Text>(); }
public override int ReadFrom(byte[] Buffer, int StartIndex = 0) { int cursor = StartIndex; cursor += base.ReadFrom(Buffer, StartIndex); PlayInfo = new PlayMusic(Buffer, cursor); cursor += PlayInfo.ByteLength; return cursor - StartIndex; }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); ui = GameObject.Find("UI"); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); // Make time run normally Time.timeScale = 1; }
public void ToggleMusic(Mobile m, bool play) { if (m_ActualSong != MusicName.Invalid && m.NetState != null) { m.Send(PlayMusic.InvalidInstance); // Stop actual music if (play) { m.Send(PlayMusic.GetInstance(m_ActualSong)); } } }
public void TestPlayMusic(MusicName music) { var data = new PlayMusic(music).Compile(); Span <byte> expectedData = stackalloc byte[3]; var pos = 0; expectedData.Write(ref pos, (byte)0x6D); // Packet ID expectedData.Write(ref pos, (ushort)music); // Flags AssertThat.Equal(data, expectedData); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); //Get a reference to the CanvasGroup attached to the main menu so that we can fade it's alpha menuCanvasGroup = GetComponent <CanvasGroup>(); fadeImage.color = menuSettingsData.sceneChangeFadeColor; }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
private static void OnCommandMusic(CommandEventArgs e) { e.Mobile.SendMessage("Tocando musiquinha :B"); var musicId = e.GetInt32(0); try { e.Mobile.NetState.Send(PlayMusic.GetInstance(musicId)); } catch (Exception ex) { e.Mobile.SendMessage("Achei a musica nao veih " + ex.Message); } }
void Awake() { //Make this object w/ music audio source continue throughout all scenes. //Only if there isn't already one that exists - to prevent stacking if (instanceRef == null) { instanceRef = this; DontDestroyOnLoad(gameObject); } else { DestroyImmediate(gameObject); } }
private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); var y = Title.anchoredPosition.y; var sequence = DOTween.Sequence(); sequence.Append(Title.DOAnchorPosY(y + 50, 3f).SetEase(Ease.InOutSine)) .Append(Title.DOAnchorPosY(y, 4f).SetEase(Ease.InOutSine)).SetLoops(-1); }
//Awake fonksiyonu obje oluşurken çalışan ilk fonksiyon. void Awake() { //Eğer müzik çalan PlayMusic sınıfına sahip obje yok ise music adlı değişkene ilk oluşturulan objeyi static değişkene atıyoruz. if (music == null) { music = this; GameObject.DontDestroyOnLoad(gameObject); } //Eğer müzik çalan PlayMusic sınıfına sahip obje var ise yeni oluşturulan objeyi yok ediyoruz. else { Destroy(gameObject); } }
public Present() { view = new View(); tank = new MyTank(); bot = new BotTanks(); music = new PlayMusic(); gameOver = new GameOver(); post = new PostInFacebook(); Events(); new Task(view.Render).Start(); new Task(ThreadBot).Start(); view.Click(); }
void Awake() { // Make sure there is only 1 instance of the UI if (instance) { Destroy(instance.gameObject); } instance = this; //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); }
public override void OnMovement(Mobile m, Point3D oldLocation) { if (m_Talked == false) { if (m.InRange(this, 8) && m is PlayerMobile) { m.Send(PlayMusic.GetInstance(MusicName.Taiko)); m_Talked = true; SayRandom(CalcifinaSay, this); this.Move(GetDirectionTo(m.Location)); SpamTimer t = new SpamTimer(); t.Start(); } } }
public ComponentInputlist(DirectoryInfo aDirectoryInfo, PlayMusic aPlayMusic, GetPlayingMusic aGetPlayingMusic) { directoryInfo = aDirectoryInfo; playMusic = aPlayMusic; getPlayingMusic = aGetPlayingMusic; filePathList = new List <string>(); timeStampTicksDictionary = new Dictionary <string, long>(); musicInformationDictionary = new Dictionary <string, InputMusicInformation>(); UpdateFileList(null, null); isSelectedAll = false; scrollPosition = Vector2.zero; }
private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); // **** ver se é o local correto; showPanels.HideGameplayPanel(); showPanels.ShowIntro(); showPanels.HideMenu(); showPanels.HideEndGamePanel(); }
public void Awake() { if (Instance) { DestroyImmediate(gameObject); } else { showPanels = GetComponent <ShowPanels>(); music = GetComponent <PlayMusic>(); DontDestroyOnLoad(gameObject); Instance = this; } }
//UOSI public override void OnEnter(Mobile m) { base.OnEnter(m); if (!(m is PlayerMobile)) { return; } m.SendMessage("Thou hast entered " + Name); m.Send(PlayMusic.GetInstance(MusicName.Invalid)); m.Send(PlayMusic.GetInstance((m as PlayerMobile).GetRandomWildernessMusic())); }
/// <summary> /// On player logout, broadcast a message. /// </summary> public static void EventSink_Logout(LogoutEventArgs e) { if (e.Mobile.Player) { e.Mobile.Send(PlayMusic.GetInstance(MusicName.LoginLoop)); if (e.Mobile.AccessLevel <= m_AnnounceLevel) { CommandHandlers.BroadcastMessage(AccessLevel.Player, m_LogoutHue, String.Format(m_LogoutMessage, e.Mobile.Name)); } else //broadcast any other level to the staff { CommandHandlers.BroadcastMessage(AccessLevel.Counselor, m_LogoutHue, String.Format(m_LogoutMessage, e.Mobile.Name)); } } }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); myAudioSource = GetComponent <AudioSource>(); if (myAudioSource == null) { Debug.Log("cannot find audiosource from the StartOptions script"); } myGameManager = myGameController.GetComponent <GameManager>(); }
public override void OnInspectorGUI() { if (Application.isPlaying) { return; } EditorGUILayout.Space(); PlayMusic temp = target as PlayMusic; Undo.RecordObject(target, "F"); string clipName = temp.audioClip; EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Music", GUILayout.MinWidth(+50)); string clipPath = GetMusicPath(clipName); AudioClip clip = GetAudioClip(clipPath); if (clip != null) { temp.audioClip = clip.name; clipName = clip.name; } int index = allsound.IndexOf(clipName); //xiala index = EditorGUILayout.Popup(index, allsound.ToArray(), GUILayout.MinWidth(50)); if (index >= 1) { temp.audioClip = allsound[index]; } else { temp.audioClip = string.Empty; } EditorGUILayout.EndHorizontal(); serializedObject.Update(); EditorGUILayout.PropertyField(m_Serialize_trigger); // EditorGUILayout.PropertyField(m_Serialize_volume); // EditorGUILayout.PropertyField(m_Serialize_pitch); serializedObject.ApplyModifiedProperties(); if (GUILayout.Button("refresh music res")) { GetMusicRes(true); } }
void Awake() { if (Instance != null) { Instance.showPanels.ShowMenu(); Destroy(this.gameObject); return; } Instance = this; //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); //Get a reference to the CanvasGroup attached to the main menu so that we can fade it's alpha menuCanvasGroup = GetComponent <CanvasGroup>(); fadeImage.color = menuSettingsData.sceneChangeFadeColor; // hide cursor Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); //Get a reference to the CanvasGroup attached to the main menu so that we can fade it's alpha menuCanvasGroup = GetComponent <CanvasGroup>(); // fadeImage.color = menuSettingsData.sceneChangeFadeColor; foreach (var component in disabledOnAwakeStart) { component.enabled = false; } }
// Use this for initialization void Awake() { if (instance == null) instance = this; else if (instance != this) Destroy (gameObject); enemies = new List<Enemy> (); DontDestroyOnLoad (gameObject); boardScript = GetComponent<BoardManager> (); MusicPlayer = GameObject.Find("UI").GetComponent<PlayMusic>(); Instantiate(GameUI); levelImage = GameObject.Find("LevelImage"); levelText = GameObject.Find("LevelText").GetComponent<Text>(); Instantiate(Player); InitGame (); }
public override void OnMovement(Mobile m, Point3D oldLocation) { if (DateTime.Now >= m_NextTalk && InRange(m, 10) && InLOS(m) && m is PlayerMobile && !m.Hidden) // check if it's time to talk & mobile in range & in los. { m.Send(PlayMusic.GetInstance(MusicName.BattleOnStones)); m_NextTalk = DateTime.Now + TalkDelay; // set next talk time switch (Utility.Random(2)) { case 0: Say("**"); break; case 1: Say("**"); break; } ; } }
public static async Task SendMessagePandora(PlayMusic myMusic) { //TODO: Replace the hardcoded IP Address //Create telnet client to send command to control Mirage Media Streamer using (Client client = new Client(myMusic.IPAddress, 5004, new System.Threading.CancellationToken())) { string theCommand = "Ping"; await client.WriteLine(theCommand); string u = await client.TerminatedReadAsync("\r\n", TimeSpan.FromMilliseconds(2000)); Debug.WriteLine(u); theCommand = "setInstance Main"; await client.WriteLine(theCommand); theCommand = "ClearRadioFilter"; await client.WriteLine(theCommand); u = await client.TerminatedReadAsync("\r\n", TimeSpan.FromMilliseconds(2000)); Debug.WriteLine(u); theCommand = "ClearNowPlaying"; await client.WriteLine(theCommand); //Play Pandora radio station theCommand = @"PlayRadioStation """ + myMusic.Artist + @" Radio"""; await client.WriteLine(theCommand); u = await client.TerminatedReadAsync("\r\n", TimeSpan.FromMilliseconds(800)); Debug.WriteLine(u); int errorPos = u.IndexOf("Station not found"); if (errorPos > 0) { //No radio station, so play it on spotify. await SendMessageSpotify(myMusic); } theCommand = "Play"; await client.WriteLine(theCommand); } }
public static async System.Threading.Tasks.Task <string> WebElanPandoraAsync(PlayMusic mymusic) { await SendMessageToElan.InitializeElan(mymusic); //initialize the web client theIPAddress = mymusic.IPAddress; //send the request to the Rest Sharp IP address // client = new RestClient("http://" + theIPAddress + "/api"); //set the room to play the music in string theCommand = @"setzone """ + mymusic.Room + @""""; ProcessWebPost(theCommand); // power the speaker on ProcessWebPost("Power on"); //set the source to main theCommand = @"setsource ""Main"""; ProcessWebPost(theCommand); //Set the instance to the Main player ProcessWebPost("setInstance/Main"); //clear the queue ProcessWebPost("ClearNowPlaying"); //clear the queue ProcessWebPost("Stop"); //send Station to Pandora Rootobject results = ProcessWebGet("PlayRadioStation/" + mymusic.Artist + " Radio"); //Add switch to spotify if no station if (results.events.Length < 3) { WebElan(mymusic); } return("OK"); }
public override void OnEnter(Mobile m) { if (m is PlayerMobile) { PlayerMobile player = m as PlayerMobile; if (m.Warmode) { ////////// Boss Theme 4 ////////// m.Send(PlayMusic.GetInstance(MusicName.Docktown)); } else { ////////// Boss Theme 4 ////////// m.Send(PlayMusic.GetInstance(MusicName.Docktown)); } } base.OnEnter(m); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); uiManager.pause(true); //Load saved music options if they are set SavedVariables savedVariables = GameObject.Find("DontDestroy").GetComponent <SavedVariables>(); if (savedVariables.set) { showPanels.ShowOptionsPanel(); GameObject.FindGameObjectWithTag("Slider").GetComponent <Slider>().value = savedVariables.sliderValue; GameObject.FindGameObjectWithTag("Toggle").GetComponent <Toggle>().isOn = savedVariables.toggleValue; showPanels.HideOptionsPanel(); } }
private void Start() { pm = player.GetComponentInChildren <PlayMusic>(); pm.ChangeClip(levelMusicId); hasSong1 = PlayerPrefs.GetInt("Song1") != (int)music.none; hasSong2 = PlayerPrefs.GetInt("Song2") != (int)music.none; hasSong3 = PlayerPrefs.GetInt("Song3") != (int)music.none; if (hasSong1) { currentSongIn1 = PlayerPrefs.GetInt("Song1") == (int)levelMusicId; } if (hasSong2) { currentSongIn2 = PlayerPrefs.GetInt("Song2") == (int)levelMusicId; } if (hasSong3) { currentSongIn3 = PlayerPrefs.GetInt("Song2") == (int)levelMusicId; } }
internal static void OnRegionChange(Mobile m, Region oldRegion, Region newRegion) { if (newRegion != null && m.NetState != null) { m.CheckLightLevels(false); if (oldRegion == null || oldRegion.Music != newRegion.Music) { m.Send(PlayMusic.GetInstance(newRegion.Music)); } } Region oldR = oldRegion; Region newR = newRegion; while (oldR != newR) { int oldRChild = (oldR != null ? oldR.ChildLevel : -1); int newRChild = (newR != null ? newR.ChildLevel : -1); if (oldRChild >= newRChild && oldR != null) { oldR.OnExit(m); oldR = oldR.Parent; } if (newRChild >= oldRChild && newR != null) { newR.OnEnter(m); EventSink.InvokeOnEnterRegion(new OnEnterRegionEventArgs(m, oldRegion, newR)); newR = newR.Parent; } } }
public override void OnMovement(Mobile m, Point3D oldLocation) { if (DateTime.Now >= m_NextTalk && InRange(m, 10) && InLOS(m) && m is PlayerMobile && !m.Hidden) // check if it's time to talk & mobile in range & in los. { m.Send(PlayMusic.GetInstance(MusicName.StygianDragon)); ShootLightningArrow(m); RangePerception = 300; CurrentSpeed = BoostedSpeed; this.Combatant = m; m_NextTalk = DateTime.Now + TalkDelay; // set next talk time switch (Utility.Random(2)) { case 0: Say("**"); break; case 1: Say("**"); break; } ; } }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent <PlayMusic> (); //setup ChilliConnect SDK with game token and verbose logging chilliConnect = new ChilliConnectSdk(GAME_TOKEN, true); ChilliConnectId = PlayerPrefs.GetString("ChilliConnectId"); ChilliConnectSecret = PlayerPrefs.GetString("ChilliConnectSecret"); UnityEngine.Debug.Log("Loaded from PlayerPrefs ChilliconnectId: " + ChilliConnectId + " ChilliConnectSecret: " + ChilliConnectSecret); //if player not created if (ChilliConnectId.Length == 0) { CreateAndLoginPlayer(); } else { LoginPlayer(); } }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); dontDestroy = GetComponent<DontDestroy> (); //Check if there is an existing instance of this object if((instance) && (instance.GetInstanceID() != GetInstanceID())) DestroyImmediate(gameObject); //Delete duplicate else { instance = this; //Make this object the only instance DontDestroyOnLoad (gameObject); //Set as do not destroy } }
void Awake() { /*uisys = GameObject.FindGameObjectsWithTag("UI"); if (uisys.Length != 1) { Destroy (gameObject); }*/ //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); }
//Awake is called before Start() void Awake() { //Get a component reference to ShowPanels attached to this object, store in showPanels variable showPanels = GetComponent<ShowPanels> (); //Get a component reference to StartButton attached to this object, store in startScript variable startScript = GetComponent<StartOptions> (); playMusic = GetComponent<PlayMusic>(); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); leftCurtain = GameObject.Find("left curtain").transform; rightCurtain = GameObject.Find("right curtain").transform; leftCurtainTarget = leftCurtain.transform.position; rightCurtainTarget = rightCurtain.transform.position; leftCurtainTarget.x = -target; rightCurtainTarget.x = target; }
// Use this for initialization void Start() { playMusic = GameObject.Find("UI").GetComponentInChildren<PlayMusic>(); lightSource = lightSourceObject.GetComponent<Light>(); rainbowPonies.GetComponent<ParticleSystem>().Pause(); fails = 0; level = 1; required_sequence = new ArrayList(); currentSequence = new ArrayList(); mirrorSequenceIndex = new ArrayList(); StartGame(); }
private PlayMusic playMusic; //Reference to PlayMusic script void Awake() { //Get a reference to PlayMusic attached to UI object playMusic = GetComponent<PlayMusic> (); }
// Use this for initialization void Start() { playMusic = GameObject.Find("UI").GetComponentInChildren<PlayMusic>(); }
/// <summary> /// Constructor /// </summary> public DataController() { // create lists roomObjects = new RoomObjectList(300); roomObjectsFiltered = new RoomObjectListFiltered(roomObjects); projectiles = new ProjectileList(50); onlinePlayers = new OnlinePlayerList(200); inventoryObjects = new InventoryObjectList(100); avatarCondition = new StatNumericList(5); avatarAttributes = new StatNumericList(10); avatarSkills = new SkillList(100); avatarSpells = new SkillList(100); avatarQuests = new SkillList(100); roomBuffs = new ObjectBaseList<ObjectBase>(30); avatarBuffs = new ObjectBaseList<ObjectBase>(30); spellObjects = new SpellObjectList(100); backgroundOverlays = new BackgroundOverlayList(5); playerOverlays = new ObjectBaseList<PlayerOverlay>(10); chatMessages = new BaseList<ServerString>(101); gameMessageLog = new BaseList<GameMessage>(100); visitedTargets = new List<RoomObject>(50); clickedTargets = new List<uint>(50); actionButtons = new ActionButtonList(); ignoreList = new List<string>(20); chatCommandHistory = new List<string>(20); // attach some listeners RoomObjects.ListChanged += OnRoomObjectsListChanged; Projectiles.ListChanged += OnProjectilesListChanged; ChatMessages.ListChanged += OnChatMessagesListChanged; // make some lists sorted OnlinePlayers.SortByName(); AvatarSkills.SortByResourceName(); AvatarSpells.SortByResourceName(); SpellObjects.SortByName(); // create single data objects roomInformation = new RoomInfo(); lightShading = new LightShading(0, new SpherePosition(0, 0)); backgroundMusic = new PlayMusic(); guildInfo = new GuildInfo(); guildShieldInfo = new GuildShieldInfo(); guildAskData = new GuildAskData(); diplomacyInfo = new DiplomacyInfo(); adminInfo = new AdminInfo(); tradeInfo = new TradeInfo(); buyInfo = new BuyInfo(); welcomeInfo = new WelcomeInfo(); charCreationInfo = new CharCreationInfo(); statChangeInfo = new StatChangeInfo(); newsGroup = new NewsGroup(); objectContents = new ObjectContents(); effects = new Effects(); lookPlayer = new PlayerInfo(); lookObject = new ObjectInfo(); clientPreferences = new PreferencesFlags(); // some values ChatMessagesMaximum = 100; ChatCommandHistoryMaximum = 20; ChatCommandHistoryIndex = -1; AvatarObject = null; IsResting = false; SelfTarget = false; IsNextAttackApplyCastOnHighlightedObject = false; AvatarID = UInt32.MaxValue; TargetID = UInt32.MaxValue; ViewerPosition = V3.ZERO; UIMode = UIMode.None; }
public static Packet GetInstance(MusicName name) { if (name == MusicName.Invalid) { return InvalidInstance; } int v = (int)name; Packet p; if (v >= 0 && v < m_Instances.Length) { p = m_Instances[v]; if (p == null) { m_Instances[v] = p = SetStatic(new PlayMusic(name)); } } else { p = new PlayMusic(name); } return p; }
public PlayMidiMessage(uint ResourceID) : base(MessageTypeGameMode.PlayMidi) { this.PlayInfo = new PlayMusic(ResourceID); }