private static void OnStateChange(PlayModeStateChange nextState) { Debug.Log(nextState.ToString()); if (nextState == PlayModeStateChange.EnteredPlayMode || nextState == PlayModeStateChange.ExitingEditMode) { Quit(); } }
private static void LogPlayModeState(PlayModeStateChange state) { current_state = state; if (CompileWindow.instance != null) { if (!CompileWindow.instance.autoRunDisable) { ShowProgressEx("playModeStateChanged", "state:" + current_state.ToString()); } } //Debug.Log(state); }
private static void LogPlayModeState(PlayModeStateChange state) { Debug.Log("INFO: Editor State Change: " + state.ToString()); if (state == PlayModeStateChange.EnteredPlayMode) { // if we are entering play mode then launch ROS docker ZODockerRunParameters dockerRunParams = ZOROSUnityManager.Instance?.ROSLaunchParameters; if (dockerRunParams) { if (dockerRunParams.runRemoteDocker == true) { // Use the Docker Remote API to launch a remote docker. var t = Task.Run(async() => { await ZODocker.DockerRunRemoteAsync(dockerRunParams); // await ZODocker.DockerRunRemoteAsync("unix:///var/run/docker.sock", // "docker.pkg.github.com/fsstudio-team/zerosimros/zerosim_ros", // "/bin/bash -c \"source /catkin_ws/devel/setup.bash && roslaunch zero_sim_ros basic_unity_editor.launch\"", null, null, null, true, false); }); } else // run local docker { ZODocker.DockerRun(dockerRunParams); } } } else if (state == PlayModeStateChange.ExitingPlayMode) { // if we are exiting play mode stop docker ZODockerRunParameters dockerRunParams = ZOROSUnityManager.Instance?.ROSLaunchParameters; if (dockerRunParams) { if (dockerRunParams.runRemoteDocker) { var t = Task.Run(async() => { await ZODocker.DockerStopRemoteAsync(dockerRunParams.containerName, dockerRunParams.remoteDockerUri); }); } else { ZODocker.DockerStop(dockerRunParams.containerName); } } // ZODockerManager.DockerComposeDown(); // TODO: stop docker } }
void OnApplicationPlayModeStateChanged(PlayModeStateChange change) { Debug.LogFormat("[OVRSystemPerfMetricsWindow] OnApplicationPlayModeStateChanged {0}", change.ToString()); if (change == PlayModeStateChange.ExitingPlayMode) { tcpClient.Disconnect(); } }
static void OnPlayModeStateChanged(PlayModeStateChange mode) { GameDebug.Log("PlayMode is changed to: " + mode.ToString()); }