コード例 #1
0
ファイル: GameAction.cs プロジェクト: WispyMouse/HappyGraphs
 public static GameAction FromNewPlayingField(CardData seedCard, PlayFieldRuntime previousField)
 {
     return(new GameAction()
     {
         SeedCard = seedCard, CoordinatePlayedOn = new Coordinate(0, 0), PreviousPlayfield = previousField, ActionUndoType = UndoType.ContinueAfter
     });
 }
コード例 #2
0
 public void UpdateCamera(PlayFieldRuntime activePlayingField)
 {
     usedPlayingArea = activePlayingField.GetDimensions();
     UpdateTargetViewingArea();
 }