public static GameAction FromNewPlayingField(CardData seedCard, PlayFieldRuntime previousField) { return(new GameAction() { SeedCard = seedCard, CoordinatePlayedOn = new Coordinate(0, 0), PreviousPlayfield = previousField, ActionUndoType = UndoType.ContinueAfter }); }
public void UpdateCamera(PlayFieldRuntime activePlayingField) { usedPlayingArea = activePlayingField.GetDimensions(); UpdateTargetViewingArea(); }