public static Offset <PlayConditionConfigRowData> CreatePlayConditionConfigRowData(FlatBufferBuilder builder, int ID = 0, StringOffset OpenTimeOffset = default(StringOffset), StringOffset EndTimeOffset = default(StringOffset), int StyleCondition = 0, int StyleNum = 0, StringOffset ClothesConditionOffset = default(StringOffset)) { builder.StartObject(6); PlayConditionConfigRowData.AddClothesCondition(builder, ClothesConditionOffset); PlayConditionConfigRowData.AddStyleNum(builder, StyleNum); PlayConditionConfigRowData.AddStyleCondition(builder, StyleCondition); PlayConditionConfigRowData.AddEndTime(builder, EndTimeOffset); PlayConditionConfigRowData.AddOpenTime(builder, OpenTimeOffset); PlayConditionConfigRowData.AddID(builder, ID); return(PlayConditionConfigRowData.EndPlayConditionConfigRowData(builder)); }
public static PlayConditionConfigRowData GetRootAsPlayConditionConfigRowData(ByteBuffer _bb, PlayConditionConfigRowData obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }