public static Offset <PlayConditionConfigRowData> CreatePlayConditionConfigRowData(FlatBufferBuilder builder,
                                                                                    int ID = 0,
                                                                                    StringOffset OpenTimeOffset = default(StringOffset),
                                                                                    StringOffset EndTimeOffset  = default(StringOffset),
                                                                                    int StyleCondition          = 0,
                                                                                    int StyleNum = 0,
                                                                                    StringOffset ClothesConditionOffset = default(StringOffset))
 {
     builder.StartObject(6);
     PlayConditionConfigRowData.AddClothesCondition(builder, ClothesConditionOffset);
     PlayConditionConfigRowData.AddStyleNum(builder, StyleNum);
     PlayConditionConfigRowData.AddStyleCondition(builder, StyleCondition);
     PlayConditionConfigRowData.AddEndTime(builder, EndTimeOffset);
     PlayConditionConfigRowData.AddOpenTime(builder, OpenTimeOffset);
     PlayConditionConfigRowData.AddID(builder, ID);
     return(PlayConditionConfigRowData.EndPlayConditionConfigRowData(builder));
 }
 public static PlayConditionConfigRowData GetRootAsPlayConditionConfigRowData(ByteBuffer _bb, PlayConditionConfigRowData obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }