public void OnSavedGameOpenedAndWrite(SavedGameRequestStatus status, ISavedGameMetadata game) { // 코너 케이스 테스트를 위한 코드 if (OnSavedGameOpenedAndWriteAlwaysInternalError) { status = SavedGameRequestStatus.InternalError; } if (status == SavedGameRequestStatus.Success) { // handle reading or writing of saved game. PlatformInterface.instance.logger.LogFormat( "OnSavedGameOpenedAndWrite: Save game open (write) success! Filename: {0}", game.Filename); SerializeAndSaveGame(game); } else { // handle error if (status == SavedGameRequestStatus.InternalError) { // Google Play 게임 앱 버전이 낮아서 InternalError가 나는 사례도 두 번 정도 제보되었다. // 여기서 관련된 정보를 추가로 알려주면 어쩌면 좋을지도...? platformSaveUtil.ShowSaveErrorPopupWithGooglePlayGamesUpdateButton( $"OnSavedGameOpenedAndWrite: Save game open (write) failed! - {status}\nPlease consider updating Google Play Games app."); } else { platformSaveUtil.ShowSaveErrorPopup( $"OnSavedGameOpenedAndWrite: Save game open (write) failed! - {status}"); } //rootCanvasGroup.interactable = true; PlatformInterface.instance.logManager.Add(PlatformInterface.instance.logEntryType.GameCloudSaveFailure, 0, 2); } }