public void ExecuteCloudLoad() { PlatformSaveUtil.ShowLoadProgressPopup(); var remoteSaveDict = PlatformSaveUtil.DeserializeSaveData(File.ReadAllBytes(RemoteSaveFileForEditor)); PlatformSaveUtil.LoadDataAndLoadSplashScene(remoteSaveDict); }
public void ExecuteCloudLoad() { platformSaveUtil.ShowLoadProgressPopup(); // GetCloudLastSavedMetadataAsync()의 첫 번째 인자가 null이면 // 게임 데이터 로드로 작동한다. GetCloudLastSavedMetadataAsync(null); }
public void ExecuteCloudLoad() { #if !NO_GPGS PlatformSaveUtil.ShowLoadProgressPopup(); var savedGameClient = PlayGamesPlatform.Instance.SavedGame; if (savedGameClient != null) { Open(savedGameClient, true, OnSavedGameOpenedAndReadConflictResolve, OnSavedGameOpenedAndRead); } else { // handle error PlatformSaveUtil.ShowLoadErrorPopup("OnClick_cloudSave: savedGameClient null"); BalloonLogManager.Add(BalloonLogEntry.Type.GameCloudLoadFailure, 0, 2); } #endif }