コード例 #1
0
    public void Ajuster()
    {
        Vector3 up;

        transform.position = Planete.GetPointSurTerre(transform.position, out up, -Profondeur);
        transform.rotation = Quaternion.LookRotation(transform.forward - Vector3.Project(transform.forward, up), up);
    }
コード例 #2
0
 void InitPositionDeReference()
 {
     _positionDebut = Planete.GetPointSurTerre(transform.position);
 }