public void Ajuster() { Vector3 up; transform.position = Planete.GetPointSurTerre(transform.position, out up, -Profondeur); transform.rotation = Quaternion.LookRotation(transform.forward - Vector3.Project(transform.forward, up), up); }
void InitPositionDeReference() { _positionDebut = Planete.GetPointSurTerre(transform.position); }