コード例 #1
0
    void SetOrbite(GameObject newPlanet)
    {
        orbitPoint       = newPlanet;
        planetBehavior   = orbitPoint.GetComponent <Planet_Behavior>();
        transform.parent = orbitPoint.transform;

        Circle newOrbit = orbitPoint.GetComponentInChildren <Circle>();

        if (newOrbit)
        {
            // Set the position on the orbite
            var normPos = new Vector2(transform.localPosition.x, transform.localPosition.y).normalized;
            transform.localPosition = new Vector3(
                normPos.x * newOrbit.xRadius * newOrbit.gameObject.transform.localScale.x,
                normPos.y * newOrbit.yRadius * newOrbit.gameObject.transform.localScale.y,
                transform.localPosition.z
                );
        }
    }
コード例 #2
0
ファイル: Spaceship_Behavior.cs プロジェクト: Effarek/LDJAM47
    void SetOrbite(GameObject newPlanet)
    {
        // Set old orbit color
        if (orbitPoint)
        {
            Circle oldOrbit = orbitPoint.GetComponentInChildren <Circle>();
            if (oldOrbit)
            {
                oldOrbit.SetColor(oldOrbit.defaultColor);
            }
        }

        // Move to next orbit
        orbitPoint     = newPlanet;
        planetBehavior = orbitPoint.GetComponent <Planet_Behavior>();
        if (planetBehavior)
        {
            planetBehavior.isWaiting = false;
        }
        transform.parent = orbitPoint.transform;

        Circle newOrbit = orbitPoint.GetComponentInChildren <Circle>();

        if (newOrbit)
        {
            // Update orbits color
            newOrbit.SetColor(currentOrbitColor);
            // Set the position on the orbite
            var normPos = new Vector2(transform.localPosition.x, transform.localPosition.y).normalized;
            transform.localPosition = new Vector3(
                normPos.x * newOrbit.xRadius * newOrbit.gameObject.transform.localScale.x,
                normPos.y * newOrbit.yRadius * newOrbit.gameObject.transform.localScale.y,
                transform.localPosition.z
                );
        }

        // Sound
        transferSource.pitch = UnityEngine.Random.Range(0.95f, 1.05f);
        transferSource.Play();

        IsReadyTochange = false;
    }