public void OnGUI() { if (!showButtons) { return; } if (GUI.Button(new Rect(10, 10, 50, 25), "Save")) { PlanetSave.SaveCells(EarthManager.Instance.Cells, EarthManager.Instance.playingPlanetName); } if (GUI.Button(new Rect(10, 45, 120, 25), "Save Player")) { PlanetSave.SavePlayer(EarthManager.Instance.playingPlanetName); } if (GUI.Button(new Rect(70, 10, 50, 25), "Light")) { RecalulateNormals(); } if (GUI.Button(new Rect(130, 10, 50, 25), "UVs")) { EarthManager.Instance.RecalculateUVMap(); } if (GUI.Button(new Rect(300, 10, 120, 25), "Save Pnjs")) { PlanetSave.SavePnjs(EarthManager.Instance.playingPlanetName); } if (GUI.Button(new Rect(430, 10, 120, 25), "Save Citizens")) { PlanetSave.SaveCitizens(EarthManager.Instance.playingPlanetName); } if (GUI.Button(new Rect(430, 70, 50, 25), "Load")) { EarthManager.Instance.CreateOnlyPlanet(); } float y = 100; if (_selectedCells.Count > 0) { foreach (CellState state in Enum.GetValues(typeof(CellState))) { if (GUI.Button(new Rect(10, y, 90, 25), state.ToString())) { foreach (Cell lCell in _selectedCells) { lCell.SetCellState(lCell.GroundMesh, state); } } y += 35; } biomeIDEdit = GUI.TextField(new Rect(10, y, 20, 20), biomeIDEdit, 25); bool apply = GUI.Button(new Rect(35, y, 60, 20), "Apply"); if (string.Empty != biomeIDEdit && apply) { foreach (Cell lCell in _selectedCells) { lCell.BiomeID = int.Parse(biomeIDEdit); } } if (GUI.Button(new Rect(10, y + 35, 20, 20), "X")) { _selectedCells.Clear(); _selectedCell = null; } } if (_selectedProps.Count > 0) { if (GUI.Button(new Rect(10, 100, 70, 25), "DELETE")) { foreach (Props p in _selectedProps) { Destroy(p.transform.gameObject.GetComponent <Props>()); } _selectedProp = null; _selectedProps.Clear(); } if (GUI.Button(new Rect(10, 160, 20, 20), "X") || Input.GetKeyDown(KeyCode.Q)) { _selectedProp = null; _selectedProps.Clear(); } } }