public void LoadGameParty() { bool hasParty = PlanetSave.LoadParty(); if (hasParty) { if (PlanetSave.GameStateSave.version == VERSION) { Events.Instance.Raise(new PartyLoaded(hasParty)); } else { PlanetSave.DeleteParty(); PARTY_TYPE = EPartyType.NONE; Events.Instance.Raise(new PartyLoaded(false)); } } else { Events.Instance.Raise(new PartyLoaded(hasParty)); } }