/// <summary> /// Give the player the items. /// </summary> private void _Trigger() { PlayerController.Player.Inventory.AddItems(items); messageBox.Screen.RemoveUIElement(messageBox); PlanetEventController.TriggerNextEvent(); }
public void Visit() { PlanetEventController.SetEventQueue(onVisit); PlanetEventController.TriggerNextEvent(); Visited = true; }