public IEnumerator KillGame() { yield return(new WaitForSeconds(10)); PlaneControlScript plane = GameObject.FindObjectOfType <PlaneControlScript>(); MyCore.NetDestroyObject(plane.NetId); MyCore.UI_Quit(); }
void Start() { InitPos = this.transform.position; MyAgent = this.gameObject.GetComponent <UnityEngine.AI.NavMeshAgent>(); MyNetT = GetComponent <NetworkTransform>(); MyAgent.autoBraking = false; Points = GameObject.Find("Points"); plane = GetComponent <PlaneControlScript>(); //MyAgent.baseOffset = 15f; StartCoroutine(SlowStart()); }