Example #1
0
    public IEnumerator KillGame()
    {
        yield return(new WaitForSeconds(10));

        PlaneControlScript plane = GameObject.FindObjectOfType <PlaneControlScript>();

        MyCore.NetDestroyObject(plane.NetId);
        MyCore.UI_Quit();
    }
Example #2
0
    void Start()
    {
        InitPos = this.transform.position;
        MyAgent = this.gameObject.GetComponent <UnityEngine.AI.NavMeshAgent>();

        MyNetT = GetComponent <NetworkTransform>();
        MyAgent.autoBraking = false;

        Points = GameObject.Find("Points");

        plane = GetComponent <PlaneControlScript>();

        //MyAgent.baseOffset = 15f;

        StartCoroutine(SlowStart());
    }