private void Start() { _hudController = FindObjectOfType <HudController>(); _hudController.SetCurrentAction("--", "--"); _hudController.SetSimulationStatus(SimStatus.None); _planSolver = GetComponent <PlanSolver>(); // SET holders game objects in scene SetHolders(); // SETUP SIMULATION WITH SETTINGS SetupSimulation(); // START SIMULATION ROUTINES StartCoroutine(SimulatePlan()); }
public void SolveOne() { var solver = new PlanSolver(2); SolveOneProblemWithCluster(solver, 2); }