private void Awake() { cameraScaler = GetComponentInParent <PixelCamera2D>(); if (cameraScaler) { cameraScaler.OnResize += UpdateTexture; } }
private void DrawCreateRenderTextureButton(PixelCamera2D pixelCamera2D) { if (GUILayout.Button("Create RenderTexture Asset")) { RenderTexture renderTexture = CreateNewRenderTexture(pixelCamera2D.BaseWidth, pixelCamera2D.BaseHeight); SaveNewRenderTexture(renderTexture, DeterminePath()); pixelCamera2D.SetRenderTexture(renderTexture); } }
void Awake() { _rotatorTile = GameObject.Find( "RotatorTile" ).transform; _pixelCam = FindObjectOfType<PixelCamera2D>(); _texture = new Texture2D( 1, 1 ); _texture.SetPixel( 0, 0, Color.yellow ); _texture.Apply(); _style.normal.background = _texture; }
private void DrawCreateRenderTextureButton(PixelCamera2D pixelCamera2D) { if (GUILayout.Button("Create RenderTexture Asset")) { RenderTexture renderTexture = CreateNewRenderTexture(pixelCamera2D.TargetWidth, pixelCamera2D.TargetHeight); SaveNewRenderTexture(renderTexture, DeterminePath()); pixelCamera2D.SetRenderTexture(renderTexture); } }
private void Awake() { s_instance = this; }
private void OnEnable() { _camera = target as PixelCamera2D; }
private void Awake() { s_instance = this; _camera = GetComponent <Camera>(); }