Example #1
0
    private void Awake()
    {
        cameraScaler = GetComponentInParent <PixelCamera2D>();

        if (cameraScaler)
        {
            cameraScaler.OnResize += UpdateTexture;
        }
    }
    private void DrawCreateRenderTextureButton(PixelCamera2D pixelCamera2D)
    {
        if (GUILayout.Button("Create RenderTexture Asset"))
        {
            RenderTexture renderTexture = CreateNewRenderTexture(pixelCamera2D.BaseWidth, pixelCamera2D.BaseHeight);

            SaveNewRenderTexture(renderTexture, DeterminePath());

            pixelCamera2D.SetRenderTexture(renderTexture);
        }
    }
	void Awake()
	{
		_rotatorTile = GameObject.Find( "RotatorTile" ).transform;

		_pixelCam = FindObjectOfType<PixelCamera2D>();
		_texture = new Texture2D( 1, 1 );
		_texture.SetPixel( 0, 0, Color.yellow );
		_texture.Apply();

		_style.normal.background = _texture;
	}
    private void DrawCreateRenderTextureButton(PixelCamera2D pixelCamera2D)
    {
        if (GUILayout.Button("Create RenderTexture Asset"))
        {
            RenderTexture renderTexture = CreateNewRenderTexture(pixelCamera2D.TargetWidth, pixelCamera2D.TargetHeight);

            SaveNewRenderTexture(renderTexture, DeterminePath());

            pixelCamera2D.SetRenderTexture(renderTexture);
        }
    }
Example #5
0
 private void Awake()
 {
     s_instance = this;
 }
Example #6
0
 private void OnEnable()
 {
     _camera = target as PixelCamera2D;
 }
Example #7
0
 private void Awake()
 {
     s_instance = this;
     _camera    = GetComponent <Camera>();
 }