// Use this for initialization void Start() { p1distanceFloat1 = 0.0f; p1distanceFloat2 = 0.0f; p1distanceFloat3 = 0.0f; p2distanceFloat1 = 0.0f; p2distanceFloat2 = 0.0f; p2distanceFloat3 = 0.0f; PlayerTurn = 1; Round = 1; whichPlayer = false; endTime = 10.0f; forcebar = GameObject.FindWithTag("ForceBar").GetComponent <ForceBar>(); Forces1 = GameObject.FindWithTag("Player1"); Forces1Script = Forces1.GetComponent <Pin1>(); display = GameObject.FindWithTag("Display"); displayScript = display.GetComponent <Display>(); Pin1 = GameObject.FindWithTag("Pin1"); Pin1Script = Pin1.GetComponent <PinGravity>(); playerPosition = GameObject.FindWithTag("PlayerSpawn").transform.position; pinPosition = GameObject.FindWithTag("PinSpawn").transform.position; }
// Use this for initialization void Start() { CanvasObject = GetComponent <Canvas>(); Forces1 = GameObject.FindWithTag("Player1"); Forces1Script = Forces1.GetComponent <Pin1>(); forceFloat = Forces1Script.getForce(); force.text = "0"; Pin1 = GameObject.FindWithTag("Pin1"); Pin1Script = Pin1.GetComponent <PinGravity>(); distanceFloat = Pin1Script.getDistance(); distance.text = (distanceFloat.ToString() + " meters"); gameManagerObject = GameObject.FindWithTag("GameManager"); gameManagerScript = gameManagerObject.GetComponent <GameManager>(); //playerTurn.text = gameManagerScript.getPlayerTurn().ToString(); //playerRound.text = gameManagerScript.getRound().ToString(); player1Max.text = "0"; player2Max.text = "0"; }