// Use this for initialization
    void Start()
    {
        p1distanceFloat1 = 0.0f;
        p1distanceFloat2 = 0.0f;
        p1distanceFloat3 = 0.0f;
        p2distanceFloat1 = 0.0f;
        p2distanceFloat2 = 0.0f;
        p2distanceFloat3 = 0.0f;
        PlayerTurn       = 1;
        Round            = 1;
        whichPlayer      = false;
        endTime          = 10.0f;
        forcebar         = GameObject.FindWithTag("ForceBar").GetComponent <ForceBar>();

        Forces1       = GameObject.FindWithTag("Player1");
        Forces1Script = Forces1.GetComponent <Pin1>();

        display       = GameObject.FindWithTag("Display");
        displayScript = display.GetComponent <Display>();

        Pin1           = GameObject.FindWithTag("Pin1");
        Pin1Script     = Pin1.GetComponent <PinGravity>();
        playerPosition = GameObject.FindWithTag("PlayerSpawn").transform.position;
        pinPosition    = GameObject.FindWithTag("PinSpawn").transform.position;
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        CanvasObject = GetComponent <Canvas>();

        Forces1       = GameObject.FindWithTag("Player1");
        Forces1Script = Forces1.GetComponent <Pin1>();
        forceFloat    = Forces1Script.getForce();
        force.text    = "0";

        Pin1          = GameObject.FindWithTag("Pin1");
        Pin1Script    = Pin1.GetComponent <PinGravity>();
        distanceFloat = Pin1Script.getDistance();
        distance.text = (distanceFloat.ToString() + " meters");


        gameManagerObject = GameObject.FindWithTag("GameManager");
        gameManagerScript = gameManagerObject.GetComponent <GameManager>();
        //playerTurn.text = gameManagerScript.getPlayerTurn().ToString();
        //playerRound.text = gameManagerScript.getRound().ToString();

        player1Max.text = "0";
        player2Max.text = "0";
    }