public override void OnSolverStepEnd() { base.OnSolverStepEnd(); // Break pin constraints when needed: if (isActiveAndEnabled) { PinConstraints.BreakConstraints(); } }
public override void OnSolverStepEnd(float deltaTime) { base.OnSolverStepEnd(deltaTime); if (isActiveAndEnabled) { // breakable pin constraints: PinConstraints.BreakConstraints(); } }
public override void OnSolverStepEnd() { base.OnSolverStepEnd(); if (isActiveAndEnabled) { ApplyTearing(); // breakable pin constraints: PinConstraints.BreakConstraints(); } }