public SignInCanvasController(IoCResolver resolver, Canvas canvasView) : base(resolver, canvasView) { // resolve resolver.Resolve(out _messager); resolver.Resolve(out _user); ResolveElement(out _usernameInputField, "username_input_field"); ResolveElement(out _passwordInputField, "password_input_field"); ResolveElement(out _signInButton, "sign_in_button"); ResolveElement(out _createAccountButton, "create_account_button"); // initialize _createAccountButton.onClick.AddListener(() => { ShowCanvas = false; _messager.Publish(new CreateAccountSelectedMessage { OnCancelled = () => ShowCanvas = true, OnConfirmed = credentials => { ShowCanvas = true; _usernameInputField.text = credentials.Username; _passwordInputField.text = credentials.Password; } }); }); _signInButton.onClick.AddListener(AttemptSignIn); }
public MainMenuCanvasController(IoCResolver resolver, Canvas canvasView) : base(resolver, canvasView) { // resolve resolver.Resolve(out _messager); resolver.Resolve(out _user); ResolveElement(out _welcomeText, "welcome_text"); ResolveElement(out _hostGameButton, "host_game_button"); ResolveElement(out _joinGameButton, "join_game_button"); ResolveElement(out _exitGameButton, "exit_game_button"); // initialize ShowCanvas = false; _hostGameButton.onClick.AddListener(() => { _messager.Publish(new HostGameClickedMessage()); }); _exitGameButton.onClick.AddListener(() => { _messager.Publish(new ExitMessage()); }); // subscribe _onMainMenuSelected = _messager.Subscribe<MainMenuSelectedMessage>(message => { ShowCanvas = true; _welcomeText.text = String.Format(LanguageStrings.MainMenuWelcome, _user.Username); }); }
public MainMenuCanvasController(IoCResolver resolver, Canvas canvasView) : base(resolver, canvasView) { // resolve resolver.Resolve(out _messager); resolver.Resolve(out _user); ResolveElement(out _welcomeText, "welcome_text"); ResolveElement(out _hostGameButton, "host_game_button"); ResolveElement(out _joinGameButton, "join_game_button"); ResolveElement(out _exitGameButton, "exit_game_button"); // initialize ShowCanvas = false; _hostGameButton.onClick.AddListener(() => { _messager.Publish(new HostGameClickedMessage()); }); _exitGameButton.onClick.AddListener(() => { _messager.Publish(new ExitMessage()); }); // subscribe _onMainMenuSelected = _messager.Subscribe <MainMenuSelectedMessage>(message => { ShowCanvas = true; _welcomeText.text = String.Format(LanguageStrings.MainMenuWelcome, _user.Username); }); }
public CreateAccountCanvasController(IoCResolver resolver, Canvas canvasView) : base(resolver, canvasView) { // resolve resolver.Resolve(out _messager); resolver.Resolve(out _user); ResolveElement(out _usernameInputField, "username_input_field"); ResolveElement(out _passwordInputField, "password_input_field"); ResolveElement(out _passwordConfirmationInputField, "password_confirmation_input_field"); ResolveElement(out _confirmButton, "confirm_button"); ResolveElement(out _backButton, "back_button"); // initialize ShowCanvas = false; _usernameInputField.text = ""; _passwordInputField.text = ""; // subscribe _onCreateAccountSelected = _messager.Subscribe<CreateAccountSelectedMessage>(message => { ShowCanvas = true; _currentAccountCreationSession = message; _usernameInputField.text = ""; _passwordInputField.text = ""; _confirmButton.onClick.RemoveAllListeners(); _backButton.onClick.RemoveAllListeners(); _confirmButton.onClick.AddListener(RegisterAccount); _backButton.onClick.AddListener(() => message.OnCancelled()); }); }
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline. public void Configure(IApplicationBuilder app, IHostingEnvironment env) { app.UseMvc(route => { route.MapRoute( name: "anasayfa", template: "anasayfa", defaults: new { controller = "Home", action = "Index" }); route.MapRoute( name: "default", template: "{controller}/{action}/{id?}", defaults: new { controller = "Home", action = "Index" }); }); if (env.IsStaging()) { app.UseDeveloperExceptionPage(); } else if (env.IsProduction()) { } else { app.UseDeveloperExceptionPage(); } IoCResolver.Init(app.ApplicationServices); app.UseMvc(); app.UseStaticFiles(); app.UseStatusCodePages(); }
public CreateAccountCanvasController(IoCResolver resolver, Canvas canvasView) : base(resolver, canvasView) { // resolve resolver.Resolve(out _messager); resolver.Resolve(out _user); ResolveElement(out _usernameInputField, "username_input_field"); ResolveElement(out _passwordInputField, "password_input_field"); ResolveElement(out _passwordConfirmationInputField, "password_confirmation_input_field"); ResolveElement(out _confirmButton, "confirm_button"); ResolveElement(out _backButton, "back_button"); // initialize ShowCanvas = false; _usernameInputField.text = ""; _passwordInputField.text = ""; // subscribe _onCreateAccountSelected = _messager.Subscribe <CreateAccountSelectedMessage>(message => { ShowCanvas = true; _currentAccountCreationSession = message; _usernameInputField.text = ""; _passwordInputField.text = ""; _confirmButton.onClick.RemoveAllListeners(); _backButton.onClick.RemoveAllListeners(); _confirmButton.onClick.AddListener(RegisterAccount); _backButton.onClick.AddListener(() => message.OnCancelled()); }); }
public void ConfigureServices(IServiceCollection services) { var serviceProvider = IoCResolver.CreateServiceProvider(Configuration, services); services.AddMvc().SetCompatibilityVersion(CompatibilityVersion.Version_2_1); services.AddSwaggerGen(c => c.SwaggerDoc("v3", new Info { Title = "Inlog.Fiscol.ProCollect.Api", Version = "v3" })); services.AddCors(options => { options.AddPolicy("AllowAllHeaders", builder => { builder.AllowAnyOrigin(); builder.AllowAnyMethod(); builder.AllowAnyHeader(); builder.AllowCredentials(); }); }); var runner = serviceProvider.GetRequiredService <IMigrationRunner>(); runner.MigrateUp(); }
public MenuState(IoCResolver resolver) : base(resolver) { resolver.Resolve(out _messager); resolver.Resolve(out _canvasProvider); resolver.Resolve(out _uiManager); }
public PlayState(IoCResolver resolver) : base(resolver) { // resolve resolver.Resolve(out _messager); resolver.Resolve(out _canvasProvider); resolver.Resolve(out _prefabProvider); resolver.Resolve(out _uiManager); }
public static IUnityContainer Initialise() { var container = IoCResolver.BuildUnityContainer(); DependencyResolver.SetResolver(new UnityDependencyResolver(container)); return(container); }
public static IoCResolver GetOrCreate() { if (iocResolver != null) { return(iocResolver); } iocResolver = new IoCResolver(); return(iocResolver); }
public void Initialize(IoCResolver resolver) { resolver.Resolve(out _unity); IsSelected = false; IsHovered = false; OnIsSelectedValueChangedEvent += OnIsSelectedChanged; OnIsHoveredValueChangedEvent += OnIsHoveredChanged; MarkAsInitialized(); }
protected BaseCanvasController(IoCResolver resolver, Canvas canvasView) { _elements = new Dictionary <string, GameObject>(); resolver.Resolve(out _logger); _canvasView = canvasView; _canvasView.gameObject.SetActive(true); CacheObject("", canvasView.gameObject); }
// This method gets called by the runtime. Use this method to add services to the container. public void ConfigureServices(IServiceCollection services) { IoCResolver.RegisterContainers(services, services.BuildServiceProvider()); services.AddControllers(); services.AddSwaggerGen(c => { c.SwaggerDoc("v1", new OpenApiInfo { Title = "API AvaTalk", Version = "v1" }); }); }
private static void ConfigureContainer(Container container) { container.Options.DefaultScopedLifestyle = new WebRequestLifestyle(); // Container IoC IoCResolver.SetupDependencies(container); container.RegisterMvcControllers(Assembly.GetExecutingAssembly()); container.Verify(); DependencyResolver.SetResolver(new SimpleInjectorDependencyResolver(container)); }
private IoCResolver GetResolver() { var resolver = new IoCResolver(); resolver.BuildContainer(new Assembly[] { typeof(App).GetTypeInfo().Assembly, typeof(Shared.NewsPickerShared).GetTypeInfo().Assembly, typeof(XamarinToolkit.XamarinToolkit).GetTypeInfo().Assembly }); return(resolver); }
public static void ConfigureContainer(this IServiceCollection serviceCollection) { //serviceCollection // .AddSingleton<IQueryExecutorFactory<KeyValueHandler, KeyValue>, // QueryExecutorFactory<KeyValueHandler, KeyValue>>(); var ignoreTypes = new HashSet <Type> { typeof(IYandexMusicClient), typeof(IYandexCredentials), typeof(ISpecialTrackGetter), }; IoCResolver.Resolve((x, y) => serviceCollection.AddSingleton(x, y), ignoreTypes, "Tolltech"); }
// This method gets called by the runtime. Use this method to add services to the container. public void ConfigureServices(IServiceCollection services) { IoCResolver.RegisterContainers(services, services.BuildServiceProvider()); services.AddControllers(); // Register the Swagger generator, defining 1 or more Swagger documents services.AddSwaggerGen(c => { c.SwaggerDoc("v1", new OpenApiInfo { Title = "AvaSpace API", Version = "v1" }); // Set the comments path for the Swagger JSON and UI. var xmlFile = $"{Assembly.GetExecutingAssembly().GetName().Name}.xml"; var xmlPath = Path.Combine(AppContext.BaseDirectory, xmlFile); c.IncludeXmlComments(xmlPath); }); }
public PoolingParticleManager(IoCResolver resolver) { _loops = new List <ActiveParticleLoop>(); _particleSystems = new Dictionary <string, ParticleSystem>(); // resolve references resolver.Resolve(out _logger); resolver.Resolve(out _config); resolver.Resolve(out _prefabProvider); resolver.Resolve(out _unityReferenceMaster); // initialize properties _particleParent = Object.Instantiate(_prefabProvider.GetPrefab("empty_prefab")); _particleParent.name = "pooled_particle_system_parent"; _unityReferenceMaster.OnGamePausedChangedEvent += OnGamePausedChanged; }
public PoolingParticleManager(IoCResolver resolver) { _loops = new List<ActiveParticleLoop>(); _particleSystems = new Dictionary<string, ParticleSystem>(); // resolve references resolver.Resolve(out _logger); resolver.Resolve(out _config); resolver.Resolve(out _prefabProvider); resolver.Resolve(out _unityReferenceMaster); // initialize properties _particleParent = Object.Instantiate(_prefabProvider.GetPrefab("empty_prefab")); _particleParent.name = "pooled_particle_system_parent"; _unityReferenceMaster.OnGamePausedChangedEvent += OnGamePausedChanged; }
public void Configuration(IAppBuilder app) { var container = new Container(); IoCResolver.Load(container); container.RegisterWebApiControllers(GlobalConfiguration.Configuration); GlobalConfiguration.Configuration.DependencyResolver = new SimpleInjectorWebApiDependencyResolver(container); container.Verify(); app.Use(async(context, next) => { using (AsyncScopedLifestyle.BeginScope(container)) { await next(); } }); }
public PlayCanvasController(IoCResolver resolver, Canvas canvasView) : base(resolver, canvasView) { // resolve resolver.Resolve(out _messager); ResolveElement(out _rollDiceButton, "roll_dice_button"); ResolveElement(out _exitGameButton, "exit_game_button"); // initialize _rollDiceButton.onClick.AddListener(() => { _messager.Publish(new RollDiceClickedMessage()); }); _exitGameButton.onClick.AddListener(() => { _messager.Publish(new ExitPlayClickedMessage()); }); }
public DialoguePopUpCanvasController(IoCResolver resolver, Canvas canvasView) : base(resolver, canvasView) { // resolve references resolver.Resolve(out _messager); ResolveElement(out _dialogueText, "dialogue_text"); ResolveElement(out _cancelText, "cancel_button/cancel_text"); ResolveElement(out _confirmText, "confirm_button/confirm_text"); ResolveElement(out _recognitionText, "recognition_button/recognition_text"); ResolveElement(out _cancelButton, "cancel_button"); ResolveElement(out _confirmButton, "confirm_button"); ResolveElement(out _recognitionButton, "recognition_button"); _cancelButton.onClick.AddListener(OnCancelButtonClicked); _confirmButton.onClick.AddListener(OnConfirmButtonClicked); _recognitionButton.onClick.AddListener(OnConfirmButtonClicked); // initialize _canvasView.gameObject.SetActive(false); _cancelButton.onClick.AddListener(OnCancelButtonClicked); _confirmButton.onClick.AddListener(OnConfirmButtonClicked); _recognitionButton.onClick.AddListener(OnConfirmButtonClicked); // subscribe _onShowConfirmationDialogue = _messager.Subscribe<ShowPopUpDialogueMessage>(message => { ShowCanvas = true; _dialogueText.text = message.MainDialogue; _cancelText.text = message.CancelDialogue ?? "no"; _confirmText.text = message.ConfirmDialogue ?? "yes"; _recognitionText.text = message.ConfirmDialogue ?? "ok"; _cancelButton.gameObject.SetActive(message.AllowCancel); _confirmButton.gameObject.SetActive(message.AllowCancel); _recognitionButton.gameObject.SetActive(!message.AllowCancel); _currentMessage = message; }); }
public DialoguePopUpCanvasController(IoCResolver resolver, Canvas canvasView) : base(resolver, canvasView) { // resolve references resolver.Resolve(out _messager); ResolveElement(out _dialogueText, "dialogue_text"); ResolveElement(out _cancelText, "cancel_button/cancel_text"); ResolveElement(out _confirmText, "confirm_button/confirm_text"); ResolveElement(out _recognitionText, "recognition_button/recognition_text"); ResolveElement(out _cancelButton, "cancel_button"); ResolveElement(out _confirmButton, "confirm_button"); ResolveElement(out _recognitionButton, "recognition_button"); _cancelButton.onClick.AddListener(OnCancelButtonClicked); _confirmButton.onClick.AddListener(OnConfirmButtonClicked); _recognitionButton.onClick.AddListener(OnConfirmButtonClicked); // initialize _canvasView.gameObject.SetActive(false); _cancelButton.onClick.AddListener(OnCancelButtonClicked); _confirmButton.onClick.AddListener(OnConfirmButtonClicked); _recognitionButton.onClick.AddListener(OnConfirmButtonClicked); // subscribe _onShowConfirmationDialogue = _messager.Subscribe <ShowPopUpDialogueMessage>(message => { ShowCanvas = true; _dialogueText.text = message.MainDialogue; _cancelText.text = message.CancelDialogue ?? "no"; _confirmText.text = message.ConfirmDialogue ?? "yes"; _recognitionText.text = message.ConfirmDialogue ?? "ok"; _cancelButton.gameObject.SetActive(message.AllowCancel); _confirmButton.gameObject.SetActive(message.AllowCancel); _recognitionButton.gameObject.SetActive(!message.AllowCancel); _currentMessage = message; }); }
public void Start() { /* RESOURCE LIST CREATION */ #if UNITY_EDITOR AssetDatabase.Refresh(); FileServices.CreateResourcesList("Assets/Resources/resourceslist.txt"); #endif FileServices.LoadResourcesList("resourceslist"); #region LOAD RESOURCES // logger and ioc _logger = new Logger("info.log", false); _resolver = new IoCResolver(_logger); _resolver.RegisterItem(_logger); _config = new UserConfigurationManager(new UserConfigurationData { GameVolume = 1f, MusicVolume = 1f }); _resolver.RegisterItem(_config); // messager _messager = new Messager(); _resolver.RegisterItem(_messager); // unity reference master _unity = GetComponent<UnityReferenceMaster>(); _unity.DebugModeActive = false; _resolver.RegisterItem(_unity); // player var player = new UserAccountManager(); _resolver.RegisterItem(player); // material provider var materialProvider = new MaterialProvider(_logger); MaterialLoader.LoadMaterial(materialProvider,"Materials"); _resolver.RegisterItem(materialProvider); // texture provider var textureProvider = new TextureProvider(_logger); var spriteProvider = new SpriteProvider(_logger); TextureLoader.LoadTextures(textureProvider, spriteProvider, "Textures"); _resolver.RegisterItem(textureProvider); _resolver.RegisterItem(spriteProvider); // sound provider var soundProvider = new SoundProvider(_logger); SoundLoader.LoadSounds(_logger, soundProvider, "Sounds"); _resolver.RegisterItem(soundProvider); // prefab provider var prefabProvider = new PrefabProvider(_logger); PrefabLoader.LoadPrefabs(prefabProvider); _resolver.RegisterItem(prefabProvider); // pooling var poolingObjectManager = new PoolingObjectManager(_logger, prefabProvider); _resolver.RegisterItem(poolingObjectManager); var soundPoolManager = new PoolingAudioPlayer(_logger, _config, _unity, prefabProvider.GetPrefab("audio_source_prefab")); _resolver.RegisterItem(soundPoolManager); _particles = new PoolingParticleManager(_resolver); _resolver.RegisterItem(_particles); // canvas provider var canvasProvider = new CanvasProvider(_logger); _unity.LoadCanvases(canvasProvider); _resolver.RegisterItem(canvasProvider); // data provider var gameDataProvider = new GameDataProvider(_logger); /* DATA GOES HERE */ _resolver.RegisterItem(gameDataProvider); #endregion _uiManager = new UiManager(); _resolver.RegisterItem(_uiManager); // lock the resolver (stop any new items being registered) _resolver.Lock(); /* BEGIN STATE */ _currentState = new MenuState(_resolver); _currentState.Initialize(); /* SUBSCRIBE FOR GAME END */ _onExit = _messager.Subscribe<ExitMessage>(OnExit); }
protected BaseState(IoCResolver resolver) { _resolver = resolver; }
public override void Load() { Bind <ISettings>().ToConstant(settings); IoCResolver.Resolve((@interface, implementation) => this.Bind(@interface).To(implementation), new [] { "Tolltech", settings.RootNamespaceForNinjectConfiguring }); }
public NavigationService(IoCResolver resolver) { _resolver = resolver; }
protected SharedOperationTests(SocialContextFixture <TContext> fixture, AutofacSocialContextFixture <TContext> autofacFixture, CastleWindsorSocialContextFixture <TContext> castleWindsorFixture) { this.ioCResolver = IoCResolver.Instance(Tuple.Create(fixture.Container, castleWindsorFixture.Container, autofacFixture.Container)); }
public override void Load() { IoCResolver.Resolve((@interface, implementation) => this.Bind(@interface).To(implementation), null, "Tolltech"); }
// This method gets called by the runtime. Use this method to add services to the container. public void ConfigureServices(IServiceCollection services) { IoCResolver.RegisterContainers(services, services.BuildServiceProvider()); services.AddControllers(); }
public void Start() { /* RESOURCE LIST CREATION */ #if UNITY_EDITOR AssetDatabase.Refresh(); FileServices.CreateResourcesList("Assets/Resources/resourceslist.txt"); #endif FileServices.LoadResourcesList("resourceslist"); #region LOAD RESOURCES // logger and ioc _logger = new Logger("info.log", false); _resolver = new IoCResolver(_logger); _resolver.RegisterItem(_logger); _config = new UserConfigurationManager(new UserConfigurationData { GameVolume = 1f, MusicVolume = 1f }); _resolver.RegisterItem(_config); // messager _messager = new Messager(); _resolver.RegisterItem(_messager); // unity reference master _unity = GetComponent <UnityReferenceMaster>(); _unity.DebugModeActive = false; _resolver.RegisterItem(_unity); // player var player = new UserAccountManager(); _resolver.RegisterItem(player); // material provider var materialProvider = new MaterialProvider(_logger); MaterialLoader.LoadMaterial(materialProvider, "Materials"); _resolver.RegisterItem(materialProvider); // texture provider var textureProvider = new TextureProvider(_logger); var spriteProvider = new SpriteProvider(_logger); TextureLoader.LoadTextures(textureProvider, spriteProvider, "Textures"); _resolver.RegisterItem(textureProvider); _resolver.RegisterItem(spriteProvider); // sound provider var soundProvider = new SoundProvider(_logger); SoundLoader.LoadSounds(_logger, soundProvider, "Sounds"); _resolver.RegisterItem(soundProvider); // prefab provider var prefabProvider = new PrefabProvider(_logger); PrefabLoader.LoadPrefabs(prefabProvider); _resolver.RegisterItem(prefabProvider); // pooling var poolingObjectManager = new PoolingObjectManager(_logger, prefabProvider); _resolver.RegisterItem(poolingObjectManager); var soundPoolManager = new PoolingAudioPlayer(_logger, _config, _unity, prefabProvider.GetPrefab("audio_source_prefab")); _resolver.RegisterItem(soundPoolManager); _particles = new PoolingParticleManager(_resolver); _resolver.RegisterItem(_particles); // canvas provider var canvasProvider = new CanvasProvider(_logger); _unity.LoadCanvases(canvasProvider); _resolver.RegisterItem(canvasProvider); // data provider var gameDataProvider = new GameDataProvider(_logger); /* DATA GOES HERE */ _resolver.RegisterItem(gameDataProvider); #endregion _uiManager = new UiManager(); _resolver.RegisterItem(_uiManager); // lock the resolver (stop any new items being registered) _resolver.Lock(); /* BEGIN STATE */ _currentState = new MenuState(_resolver); _currentState.Initialize(); /* SUBSCRIBE FOR GAME END */ _onExit = _messager.Subscribe <ExitMessage>(OnExit); }