public void restart() { forceFloat = Forces1Script.getForce(); force.text = forceFloat.ToString(); distanceFloat = Pin1Script.getDistance(); distance.text = (distanceFloat.ToString() + " meters"); }
// Use this for initialization void Start() { CanvasObject = GetComponent <Canvas>(); Forces1 = GameObject.FindWithTag("Player1"); Forces1Script = Forces1.GetComponent <Pin1>(); forceFloat = Forces1Script.getForce(); force.text = "0"; Pin1 = GameObject.FindWithTag("Pin1"); Pin1Script = Pin1.GetComponent <PinGravity>(); distanceFloat = Pin1Script.getDistance(); distance.text = (distanceFloat.ToString() + " meters"); gameManagerObject = GameObject.FindWithTag("GameManager"); gameManagerScript = gameManagerObject.GetComponent <GameManager>(); //playerTurn.text = gameManagerScript.getPlayerTurn().ToString(); //playerRound.text = gameManagerScript.getRound().ToString(); player1Max.text = "0"; player2Max.text = "0"; }