// Do not change this code void Start() { if (m_receiver == null) { m_receiver = new PilloReceiver(); } m_receiver.Connect(); }
private static void MakeReceiver() { if (m_receiver == null) { m_receiver = new PilloReceiver(); } m_receiver.Connect(); }
void OnDestroy() { // Never forget to Dispose the PilloReader!!!! if (m_receiver != null) { m_receiver.Dispose(); } m_receiver = null; }
void OnDestroy() { if(pc == this) { // Never forget to Dispose the PilloReader!!!! if (m_receiver != null) m_receiver.Dispose(); m_receiver = null; } }
// Do not change this code void Start() { if (m_receiver == null) { m_receiver = new PilloReceiver(); } m_receiver.Connect(); InitializeCalibrationValues(); }
// Do not change this code void Start() { DontDestroyOnLoad (gameObject); if (m_receiver == null) m_receiver = new PilloReceiver(); m_receiver.Connect(); InitializeCalibrationValues (); }
// Do not change this code void Start() { if (m_receiver == null) m_receiver = new PilloReceiver(); m_receiver.Connect(); }
// Do not change this code void Start() { if (m_receiver == null) m_receiver = new PilloReceiver(); m_receiver.Connect(); InitializeCalibrationValues (); }
private static void MakeReceiver() { if (m_receiver == null) { m_receiver = new PilloReceiver (); } m_receiver.Connect(); }