Exemple #1
0
 // Do not change this code
 void Start()
 {
     if (m_receiver == null)
     {
         m_receiver = new PilloReceiver();
     }
     m_receiver.Connect();
 }
Exemple #2
0
 private static void MakeReceiver()
 {
     if (m_receiver == null)
     {
         m_receiver = new PilloReceiver();
     }
     m_receiver.Connect();
 }
Exemple #3
0
 void OnDestroy()
 {
     // Never forget to Dispose the PilloReader!!!!
     if (m_receiver != null)
     {
         m_receiver.Dispose();
     }
     m_receiver = null;
 }
	void OnDestroy()
	{
        if(pc == this) {
		    // Never forget to Dispose the PilloReader!!!!
		    if (m_receiver != null)
			    m_receiver.Dispose();
		    m_receiver = null;
        }
	}
    // Do not change this code
    void Start()
    {
        if (m_receiver == null)
        {
            m_receiver = new PilloReceiver();
        }
        m_receiver.Connect();

        InitializeCalibrationValues();
    }
    // Do not change this code
    void Start()
    {
        DontDestroyOnLoad (gameObject);
        if (m_receiver == null)
            m_receiver = new PilloReceiver();
        m_receiver.Connect();

        InitializeCalibrationValues ();
    }
 // Do not change this code
 void Start()
 {
     if (m_receiver == null)
         m_receiver = new PilloReceiver();
     m_receiver.Connect();
 }
    // Do not change this code
    void Start()
    {
        if (m_receiver == null)
            m_receiver = new PilloReceiver();
        m_receiver.Connect();

        InitializeCalibrationValues ();
    }
 private static void MakeReceiver()
 {
     if (m_receiver == null) {
         m_receiver = new PilloReceiver ();
     }
     m_receiver.Connect();
 }