コード例 #1
0
    /// <summary>
    /// Smoothly lerps object to a specific distance in front of the player camera.
    /// </summary>
    private void Grab()
    {
        if (hit.transform.tag == "Metal Object")
        {
            objectToGrab = hit.transform.gameObject;
            Rigidbody objectRigidbody = objectToGrab.GetComponent <Rigidbody> ();
            Vector3   desiredPosition = playerCamera.transform.position + playerCamera.transform.forward * grabDistance;

            if (objectToGrab != null)
            {
                isGrabbingObject            = true;
                objectRigidbody.useGravity  = false;
                objectRigidbody.isKinematic = false;
                objectRigidbody.velocity    = (desiredPosition - objectToGrab.transform.position) * (grabSpeed * Time.deltaTime);
                if (!hasSentEvent)
                {
                    if (PickupObject != null)
                    {
                        PickupObject.Invoke(0);
                    }
                    hasSentEvent = true;
                }
                if (grabSound != null && !audioSource.isPlaying)
                {
                    audioSource.clip = grabSound;
                    audioSource.Play();
                }
            }
        }
    }