コード例 #1
0
        public void OnInitModule(IUnityAssetManager assetManager)
        {
            var sessionObjects             = _contexts.session.commonSession;
            IEntityIdGenerator idGenerator = sessionObjects.EntityIdGenerator;


//            IPlayerInfo aiInfo = new PlayerInfo(TestUtility.TestToken, 1, "AI", TestUtility.PlayerSex);
//            PlayerEntityFactory.CreateNewPlayerEntity(_contexts.player, idGenerator.GetNextEntityId(), 0, SharedConfig.modelName,SingletonManager.Get<MapConfigManager>().SceneParameters.PlayerBirthPosition, aiInfo, false, true);
//
            CreateVehicles(idGenerator);
//            CreateVehicles(EVehicleType.Ship, idGenerator);


            ((OfflineSnapshotSelector)_contexts.session.clientSessionObjects.SnapshotSelctor).Init();
            PhysicsUtility.SetAutoSimulation(false);
            CreateSceneObject();
        }
コード例 #2
0
 void InitPhysicsSimulation()
 {
     Physics.defaultContactOffset = 0.001f;
     PhysicsUtility.SetAutoSimulation(false);
     _logger.InfoFormat("InitPhysicsSimulation");
 }