コード例 #1
0
    void Start()
    {
        SetAABB();
        engine = GameObject.FindWithTag("PhysicsEngine").GetComponent <PhysicsEngine>();

        engine.AddRigidBody(this);
    }
コード例 #2
0
    void Start()
    {
        //When this script first runs this function is ran (Like the Main of a normal program in c++ or Whatever)
        //Runs the SetAABB Function Once
        //Finds one Object in Game Land with the Hashtag "PhysicsEngine"
        //Finds the Component (Like a member) called <PhysicsEngine>
        //Uses the PhysicsEngine attached to the Object to add a Rigidbody to the Attached (To the Script) object

        SetAABB();
        engine = GameObject.FindWithTag("PhysicsEngine").GetComponent <PhysicsEngine>();

        engine.AddRigidBody(this);
    }