コード例 #1
0
ファイル: Cell.cs プロジェクト: RomanSery/weather-engine
        public void AddObjRef(string baseId)
        {
            BaseGameObject baseObj = WorldData.GetObject(baseId);

            GameObjectReference objRef = new GameObjectReference(this.BaseObjectId, baseId);

            objRef.RefId = BaseObjectId + "_" + objRef.BaseObjectId + "_" + CellObjectRefs.Count;
            cellObjectRefs.Add(objRef.RefId, objRef);

            if (baseObj is Model)
            {
                PhysicsEngine.AddMeshToSpace(objRef, this);
            }
        }