public static SetPlayerCustomProperties ( Hashtable customProperties ) : void | ||
customProperties | Hashtable | Only string-typed keys will be used from this hashtable. If null, custom properties are all deleted. |
return | void |
void OnJoinedRoom() { int blueCount = 0; int redCount = 0; foreach (PhotonPlayer player in PhotonNetwork.playerList) { if (!player.Equals(PhotonNetwork.player)) { if ((bool)player.CustomProperties["isBlue"]) { blueCount++; } else { redCount++; } } } ExitGames.Client.Photon.Hashtable props = new ExitGames.Client.Photon.Hashtable(); props.Add("isBlue", redCount >= blueCount); PhotonNetwork.SetPlayerCustomProperties(props); if (PlayerPrefs.GetString("DisplayName") == "") { int ranNum = (int)Mathf.Floor(Random.value * 1000); PlayerPrefs.SetString("DisplayName", "Player" + ranNum); PlayerPrefs.Save(); } PhotonNetwork.playerName = PlayerPrefs.GetString("DisplayName"); gameObject.SetActive(false); roomWait.SetActive(true); roomWait.GetComponent <PhotonView>().RPC("ChangeNames", PhotonTargets.All); }
public void MatchingStart(MatchOption matchType) { PlayerManager.Instance.CurrentMatchType = matchType; if (matchType == MatchOption.Match_None) { return; } if (matchType == MatchOption.Match_Debug) { MatchingDebug(); return; } PhotonHashTable playerProperties = new PhotonHashTable { { PlayerProperties.CHARACTER.ToString().ToString(), PlayerManager.Instance.CharacterType.ToString() }, { PlayerProperties.SPAWNPOS.ToString().ToString(), 0 }, { PlayerProperties.TEAM.ToString(), TeamOption.NoneTeam } }; PhotonNetwork.SetPlayerCustomProperties(playerProperties); PhotonHashTable roomProperties = new PhotonHashTable() { { RoomPropoerties.MATCHTYPE.ToString(), PlayerManager.Instance.CurrentMatchType } }; PhotonNetwork.JoinRandomRoom(roomProperties, 0); }
public void CreatePhotonRoom() { roomName = roomNameIF.text; string password = createPasswordIF.text; PhotonNetwork.autoCleanUpPlayerObjects = false; //カスタムプロパティ ExitGames.Client.Photon.Hashtable customProp = new ExitGames.Client.Photon.Hashtable(); //customProp.Add ("userName", userName); //ユーザ名 customProp.Add("roomName", roomName); //ルーム名 PhotonNetwork.SetPlayerCustomProperties(customProp); RoomOptions roomOptions = new RoomOptions(); roomOptions.customRoomProperties = customProp; //ロビーで見えるルーム情報としてカスタムプロパティのuserName,userIdを使いますよという宣言 roomOptions.customRoomPropertiesForLobby = new string[] { "roomName" }; roomOptions.maxPlayers = 10; //部屋の最大人数 roomOptions.isOpen = true; //入室許可する roomOptions.isVisible = true; //ロビーから見えるようにする Debug.Log("room名:" + roomName); //Photonサーバーに送信するルーム名前はパスワード付き if (!string.IsNullOrEmpty(password)) { roomName += "_" + password; } Debug.Log(roomName); //userIdが名前のルームがなければ作って入室、あれば普通に入室する。 PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, null); }
// Start is called before the first frame update void Start() { anim1Instanciated = false; anim2Instanciated = false; dashAnim1.SetActive(false); dashAnim2.SetActive(false); Hashtable hash = new Hashtable(); hash.Add("boat1Dash", false); hash.Add("boat2Dash", false); PhotonNetwork.SetPlayerCustomProperties(hash); Vector3 boat1Position = new Vector3(-1.7f, -3.2f, 0); Vector3 boat2Position = new Vector3(1.7f, -3.2f, 0); if (PhotonNetwork.IsMasterClient) { PhotonNetwork.Instantiate(playerPrefab.name, boat1Position, Quaternion.identity); } else if (!PhotonNetwork.IsMasterClient) { PhotonNetwork.Instantiate(player2Prefab.name, boat2Position, Quaternion.identity); } }
//Roomが存在せず、入室に失敗した時に呼ばれるメソッド void OnPhotonRandomJoinFailed() { //Roomを作成するメソッド //同一名のRoomが存在する場合は失敗する。 //マスターサーバーでのみ呼び出し可能。 //固有のルームメイを作成しない場合は、nullにする。 //Roomの作成に成功した場合は、OnCreateRoomとOnJoinedRoomコールバックを呼び出す。 //PhotonNetwork.CreateRoom(null); Debug.Log("なのでおそらくこのメソッドが呼ばれる"); string userName = "******"; string userId = "user1"; PhotonNetwork.autoCleanUpPlayerObjects = false; //カスタムプロパティ ExitGames.Client.Photon.Hashtable customProp = new ExitGames.Client.Photon.Hashtable(); customProp.Add("userName", userName); //ユーザ名 customProp.Add("userId", userId); //ユーザID PhotonNetwork.SetPlayerCustomProperties(customProp); RoomOptions roomOptions = new RoomOptions(); roomOptions.customRoomProperties = customProp; //ロビーで見えるルーム情報としてカスタムプロパティのuserName,userIdを使いますよという宣言 roomOptions.customRoomPropertiesForLobby = new string[] { "userName", "userId" }; roomOptions.maxPlayers = 2; //部屋の最大人数 roomOptions.isOpen = true; //入室許可する roomOptions.isVisible = true; //ロビーから見えるようにする //userIdが名前のルームがなければ作って入室、あれば普通に入室する。 PhotonNetwork.JoinOrCreateRoom(userId, roomOptions, null); }
public void PlayerCharacterDied() { if (playerProps.Script && playerProps.Script.photonView.IsMine && playerProps.Script.currentState == CharacterState.Dead) { Hashtable NewSetting = new Hashtable(); NewSetting.Add("Alive", false); PhotonNetwork.SetPlayerCustomProperties(NewSetting); //Setup Camera To Follow Teammate foreach (var character in CharacterList) { if (character == playerProps.Script) { continue; } if (character.TeamID == playerProps.Script.TeamID) { CameraController.SetTarget(character.gameObject); break; } } if (PhotonNetwork.IsMasterClient) { CheckGameEnded(); } } }
private void Start() { photonView = GetComponent <PhotonView>(); if (photonView.IsMine) { gameObject.AddComponent <AudioListener>(); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; return; } FPArms.SetActive(false); FP_Camera.enabled = false; ENV_Camera.enabled = false; foreach (MonoBehaviour behaviour in LocalScripts) { behaviour.enabled = false; } foreach (Renderer tpRenderer in TPRenderers) { tpRenderer.shadowCastingMode = ShadowCastingMode.On; } Hashtable tmp_hashtable = new Hashtable(); tmp_hashtable.Add("Weapon", "M4"); PhotonNetwork.SetPlayerCustomProperties(tmp_hashtable); }
public void getPlayersScores() { //playerList[0] is master client int t1P1Index = (int)PhotonNetwork.PlayerList[0].CustomProperties["t1P1Index"]; int t1P2Index = (int)PhotonNetwork.PlayerList[0].CustomProperties["t1P2Index"]; //Debug.Log("TEAM 1 INDEXES ARE: " + t1P1Index + " and " + t1P2Index); int t2P1Index = (int)PhotonNetwork.PlayerList[0].CustomProperties["t2P1Index"]; int t2P2Index = (int)PhotonNetwork.PlayerList[0].CustomProperties["t2P2Index"]; //Debug.Log("TEAM 2 INDEXES ARE: " + t2P1Index + " and " + t2P2Index); int userIndex = PhotonNetwork.LocalPlayer.ActorNumber; if ((userIndex == t1P1Index) || (userIndex == t1P2Index)) { t1ScoreText.color = Color.red; t1ScoreText.fontStyle = FontStyle.BoldAndItalic; } if ((userIndex == t2P1Index) || (userIndex == t2P2Index)) { t2ScoreText.color = Color.red; t2ScoreText.fontStyle = FontStyle.BoldAndItalic; } string t1P1Name = PhotonNetwork.PlayerList[t1P1Index].NickName; string t1P2Name = PhotonNetwork.PlayerList[t1P2Index].NickName; string t2P1Name = PhotonNetwork.PlayerList[t2P1Index].NickName; string t2P2Name = PhotonNetwork.PlayerList[t2P2Index].NickName; Debug.Log("NAMES:" + t1P1Name + " " + t1P2Name + " " + t2P1Name + " " + t2P2Name); int t1P1Score = (int)PhotonNetwork.PlayerList[t1P1Index].CustomProperties["score"]; int t1P2Score = (int)PhotonNetwork.PlayerList[t1P2Index].CustomProperties["score"]; int t2P1Score = (int)PhotonNetwork.PlayerList[t2P1Index].CustomProperties["score"]; int t2P2Score = (int)PhotonNetwork.PlayerList[t2P2Index].CustomProperties["score"]; Debug.Log("T1P1 SCORE: " + t1P1Score + "T1P2 SCORE: " + t1P2Score + "T2P1 SCORE: " + t2P1Score + "T2P2 SCORE: " + t2P2Score); int team1Score = t1P1Score + t1P2Score; int team2Score = t2P1Score + t2P2Score; Debug.Log("Team1 Score:" + team1Score + "and Team2 Score: " + team2Score); t1ScoreText.text = "Team 1: " + team1Score; t2ScoreText.text = "Team 2: " + team2Score; Hashtable hash = new Hashtable(); hash.Add("t1P1Name", t1P1Name); hash.Add("t1P2Name", t1P2Name); hash.Add("t2P1Name", t2P1Name); hash.Add("t2P2Name", t2P2Name); hash.Add("t1P1Score", t1P1Score); hash.Add("t1P2Score", t1P2Score); hash.Add("t2P1Score", t2P1Score); hash.Add("t2P2Score", t2P2Score); hash.Add("team1Score", team1Score); hash.Add("team2Score", team2Score); PhotonNetwork.SetPlayerCustomProperties(hash); }
public bool JoinRoom(string roomName, string playerJson, bool isResume = false) { if (this.mState != MyPhoton.MyState.LOBBY) { this.mError = MyPhoton.MyError.ILLEGAL_STATE; return(false); } PhotonNetwork.player.SetCustomProperties((Hashtable)null, (Hashtable)null, false); PhotonNetwork.SetPlayerCustomProperties((Hashtable)null); this.SetMyPlayerParam(playerJson); bool flag; if (isResume) { flag = PhotonNetwork.JoinRoom(roomName); } else { Hashtable expectedCustomRoomProperties = new Hashtable(); ((Dictionary <object, object>)expectedCustomRoomProperties).Add((object)"name", (object)roomName); ((Dictionary <object, object>)expectedCustomRoomProperties).Add((object)"start", (object)false); flag = PhotonNetwork.JoinRandomRoom(expectedCustomRoomProperties, (byte)0); } if (flag) { this.mState = MyPhoton.MyState.JOINING; } else { this.mError = MyPhoton.MyError.UNKNOWN; } return(flag); }
// Update is called once per frame void Update() { Player p1 = PhotonNetwork.PlayerList[0]; Player p2 = PhotonNetwork.PlayerList[1]; if ((bool)p1.CustomProperties["LeftObstacleCollided"] == true) { Debug.Log("LEFT OBS COLLIDED"); breakAnim.SetActive(false); breakAnim.SetActive(true); float breakAnimPos = (float)p1.CustomProperties["LeftObstacleCollidePos"]; breakAnim.transform.position = new Vector2(breakAnimPos, breakAnim.transform.position.y); Hashtable hash = new Hashtable(); hash.Add("LeftObstacleCollided", false); PhotonNetwork.SetPlayerCustomProperties(hash); } if ((bool)p2.CustomProperties["RightObstacleCollided"] == true) { Debug.Log("RIGHT OBS COLLIDED"); breakAnim2.SetActive(false); breakAnim2.SetActive(true); float breakAnimPos = (float)p2.CustomProperties["RightObstacleCollidePos"]; breakAnim2.transform.position = new Vector2(breakAnimPos, breakAnim.transform.position.y); Hashtable hash = new Hashtable(); hash.Add("RightObstacleCollided", false); PhotonNetwork.SetPlayerCustomProperties(hash); } }
public void DoBet() { if ((int)PhotonNetwork.LocalPlayer.CustomProperties["bet"] != 0 || (int)PhotonNetwork.CurrentRoom.CustomProperties["phase"] == 2 || (int)PhotonNetwork.CurrentRoom.CustomProperties["phase"] == 4) { return; } byte evCode = 66; CasinoWarPlayer player = PlayerSingleton.GetPlayer(); player.setBet(100); player.setActorNumber(PhotonNetwork.LocalPlayer.ActorNumber); PhotonNetwork.SetPlayerCustomProperties(new Hashtable() { { "bet", 100 } }); string playerString = JsonUtility.ToJson(player); UpdatePlayerGui(PhotonNetwork.LocalPlayer); Debug.Log(playerString); RaiseEventOptions raiseEventOptions = new RaiseEventOptions { Receivers = ReceiverGroup.All }; // You would have to set the Receivers to All in order to receive this event on the local client as well SendOptions sendOptions = new SendOptions { Reliability = true }; PhotonNetwork.RaiseEvent(evCode, playerString, raiseEventOptions, sendOptions); }
//ルームクリエイト public void CreateRoom(string roomName = GAMEROOM_NAME) { Debug.Log(string.Format("CreateRoom({0})", roomName)); //UserIdを1に設定 string userId = "001"; GlobalGameManager._instance.UserId = 1; //カスタムプロパティ ExitGames.Client.Photon.Hashtable customProp = new ExitGames.Client.Photon.Hashtable(); customProp.Add("roomName", roomName); customProp.Add("roomOwnerId", userId); PhotonNetwork.SetPlayerCustomProperties(customProp); //カスタムプロパティをルームのオプションに設定 RoomOptions roomOptions = new RoomOptions(); roomOptions.CustomRoomProperties = customProp; roomOptions.CustomRoomPropertiesForLobby = new string[] { "roomName", "roomNameID" }; roomOptions.MaxPlayers = (byte)GAMEROOM_LIMIT; roomOptions.IsOpen = true; //入室を許可するか否か roomOptions.IsVisible = true; //ロビーから見えるようにする PhotonNetwork.CreateRoom(roomName, roomOptions, null); isRoomMake = true; StartCoroutine(WaitOtherPlayer(roomName)); PhotonText.text = string.Format("ルームを作りました\nチーム名:{0}", roomName); }
//ルーム作成 public void CreateRoom() { //actID = 0; GameObject.Find("MultiGameController").GetComponent <MultiGameControl>().actID++; actID = GameObject.Find("MultiGameController").GetComponent <MultiGameControl>().actID; //photonPlayer = new PhotonPlayer(false, actID, userName); //string userName = "******"; //string userId = "user1"; //userName[0] = "ユーザ1"; PhotonNetwork.autoCleanUpPlayerObjects = false; //カスタムプロパティ ExitGames.Client.Photon.Hashtable customProp = new ExitGames.Client.Photon.Hashtable(); customProp.Add("userName", userName); //ユーザ名 customProp.Add("userId", userId); //ユーザID PhotonNetwork.SetPlayerCustomProperties(customProp); RoomOptions roomOptions = new RoomOptions(); roomOptions.customRoomProperties = customProp; //ロビーで見えるルーム情報としてカスタムプロパティのuserName,userIdを使いますよという宣言 roomOptions.customRoomPropertiesForLobby = new string[] { "userName", "userId" }; roomOptions.maxPlayers = 2; //部屋の最大人数 roomOptions.isOpen = true; //入室許可する roomOptions.isVisible = true; //ロビーから見えるようにする //userIdが名前のルームがなければ作って入室、あれば普通に入室する。 PhotonNetwork.JoinOrCreateRoom(userId, roomOptions, null); GameObject.Find("CreateRoomBtn").GetComponent <Button>().interactable = false; GameObject.Find("EnterRoomBtn").GetComponent <Button>().interactable = false; }
private void EnterBed() { if (!DaytimeController.Instance.IsDaytime) { playerInBed = PlayerNetwork.LocalPlayer; playerInBed.GetComponent <PlayerMovementController>().IsFrozen = true; playerInBed.GetComponent <PlayerCombatController>().TogglePlayerModel(false); photonView.RPC(nameof(RPC_BedFeed), PhotonTargets.All, PhotonNetwork.player.NickName); photonView.RPC(nameof(RPC_EnterBed), PhotonTargets.AllBuffered); ExitGames.Client.Photon.Hashtable inBed = new ExitGames.Client.Photon.Hashtable() { { "inBed", true } }; PhotonNetwork.SetPlayerCustomProperties(inBed); if (AllPlayersInBed()) { DaytimeController.Instance.CurrentTime = DaytimeController.Instance.CurrentTime + new System.TimeSpan(DaytimeController.Instance.NightDuration, 0, 0); } } else { FeedUI.Instance.AddFeedItem("Its daytime you fool!", feedType: FeedItem.Type.Fail); } }
void UpdateResultGui(CasinoWarPlayer player) { Hashtable table = (Hashtable)PhotonNetwork.CurrentRoom.CustomProperties["table"]; Text actorField; for (int seat = 1; seat <= 5; seat++) { if ((int)table[seat] == player.getActorID()) { actorField = Seats.transform.GetChild(ComputeSlot(seat)).GetChild(1).gameObject.GetComponent <Text>(); actorField.text = "Card: " + player.getMycard().ToString() + "\nWin Result: " + player.getResult(); } } if (player.getActorID() == PhotonNetwork.LocalPlayer.ActorNumber) { if (player.getResult() == 2) { WarButton.gameObject.SetActive(true); } PlayerSingleton.GetPlayer().setCredit(player.getNewCredit()); PhotonNetwork.SetPlayerCustomProperties(new Hashtable() { { "credit", player.getNewCredit() } }); UpdatePlayerGui(PhotonNetwork.LocalPlayer); UpdateUserInfoText(); // UpdatePlayerGui(PhotonNetwork.LocalPlayer); } }
public void GetUserDataSuccess(GetUserDataResult result) { if (result.Data.ContainsKey("Weapon")) { Debug.Log("Weapon data obtained successfully!"); receivedWeaponData = result.Data["Weapon"].Value; if (result.Data.ContainsKey("MissionComplete") && result.Data.ContainsKey("Deaths")) { Debug.Log("MissionComplete and Deaths data obtained successfully"); receivedMissionCompleteData = result.Data["MissionComplete"].Value; receivedDeathsData = result.Data["Deaths"].Value; } else { UpdateUserData(); GetUserData(); } ActivatePanel(createRoomPanel); ExitGames.Client.Photon.Hashtable hash = new ExitGames.Client.Photon.Hashtable(); hash.Add("Weapon", receivedWeaponData); hash.Add("MissionComplete", receivedMissionCompleteData); hash.Add("Deaths", receivedDeathsData); PhotonNetwork.SetPlayerCustomProperties(hash); } else { ActivatePanel(dataPanel); } }
// The function is called when we join the room public override void OnJoinedRoom() { customProps[CommandManager.PROPS.READY_PLAYER_STATUS] = false; PhotonNetwork.SetPlayerCustomProperties(customProps); OpenRoom(); playerListing.GetCurrentRoomPlayers(); }
//ルーム作成 public void CreateRoom() { // TODO サーバから引っ張る string userName = "******"; string userId = "user1"; PhotonNetwork.autoCleanUpPlayerObjects = false; //カスタムプロパティ ExitGames.Client.Photon.Hashtable customProp = new ExitGames.Client.Photon.Hashtable(); customProp.Add("userName", userName); //ユーザ名 customProp.Add("userId", userId); //ユーザID PhotonNetwork.SetPlayerCustomProperties(customProp); RoomOptions roomOptions = new RoomOptions(); roomOptions.CustomRoomProperties = customProp; //ロビーで見えるルーム情報としてカスタムプロパティのuserName,userIdを使いますよという宣言 roomOptions.CustomRoomPropertiesForLobby = new string[] { "userName", "userId" }; roomOptions.MaxPlayers = 4; //部屋の最大人数 roomOptions.IsOpen = true; //入室許可する roomOptions.IsVisible = true; //ロビーから見えるようにする //userIdが名前のルームがなければ作って入室、あれば普通に入室する。 PhotonNetwork.JoinOrCreateRoom(userId, roomOptions, null); }
public override void OnJoinedRoom() { if (PhotonNetwork.CurrentRoom.Name == "Highway") { createRoomHighway.interactable = false; loadingPanel.SetActive(true); MainMenuManager.manage.LoadEngineUpgradeOnSelectedCar(); MainMenuManager.manage.LoadHandlingOnSelectedCar(); MainMenuManager.manage.LoadBrakeOnSelectedCar(); Hashtable playerCustomProps = new Hashtable(); playerCustomProps.Add("Role", 2); PhotonNetwork.SetPlayerCustomProperties(playerCustomProps); print("Highway"); PhotonNetwork.LoadLevel("battle_online"); } else if (PhotonNetwork.CurrentRoom.Name == "City") { createRoomCity.interactable = false; loadingPanel.SetActive(true); MainMenuManager.manage.LoadEngineUpgradeOnSelectedCar(); MainMenuManager.manage.LoadHandlingOnSelectedCar(); MainMenuManager.manage.LoadBrakeOnSelectedCar(); isCityOnline = true; print(PhotonNetwork.CurrentRoom); LoadAssetsBundle.manage.loadingPanel.SetActive(false); PhotonNetwork.LoadLevel("city_online"); } Time.timeScale = 1; }
public bool JoinRandomRoom(byte maxplayer, string playerJson, string VersusHash, string roomName = null) { PhotonNetwork.player.SetCustomProperties((Hashtable)null, (Hashtable)null, false); PhotonNetwork.SetPlayerCustomProperties((Hashtable)null); this.SetMyPlayerParam(playerJson); Hashtable hashtable = new Hashtable(); ((Dictionary <object, object>)hashtable).Add((object)"MatchType", (object)VersusHash); Hashtable expectedCustomRoomProperties = hashtable; if (!string.IsNullOrEmpty(roomName)) { ((Dictionary <object, object>)expectedCustomRoomProperties).Add((object)"name", (object)roomName); } bool flag = PhotonNetwork.JoinRandomRoom(expectedCustomRoomProperties, maxplayer); if (flag) { this.mState = MyPhoton.MyState.JOINING; } else { this.mError = MyPhoton.MyError.UNKNOWN; } return(flag); }
//ルーム作成 public void CreateRoom() { string userName = PlayerPrefs.GetString("userName", "ナナシ"); PhotonNetwork.autoCleanUpPlayerObjects = false; //カスタムプロパティ ExitGames.Client.Photon.Hashtable customProp = new ExitGames.Client.Photon.Hashtable(); customProp.Add("userName", userName); //ユーザ名 PhotonNetwork.SetPlayerCustomProperties(customProp); RoomOptions roomOptions = new RoomOptions(); roomOptions.customRoomProperties = customProp; //ロビーで見えるルーム情報としてカスタムプロパティのuserNameを使いますよという宣言 roomOptions.customRoomPropertiesForLobby = new string[] { "userName" }; roomOptions.maxPlayers = 2; //部屋の最大人数 roomOptions.isOpen = true; //入室許可する roomOptions.isVisible = true; //ロビーから見えるようにする //userNameが名前のルームがなければ作って入室、あれば普通に入室する。 PhotonNetwork.JoinOrCreateRoom(userName, roomOptions, null); //ルームに入ったらロビー関連ボタンは消去 for (int i = 0; i < ROOM_NUM; i++) { objRoom[i].SetActive(false); } objMakeRoomButton.SetActive(false); GameObject.Find("TitleText").GetComponent <Text>().text = "タイセンシャ\n サンセンマチ"; objBackLobbyButton.SetActive(true); }
void Update() { /* * If we have been assigned our local toggle, * update it based on user input */ if (mLocalToggle != null) { if (InputWrapper.Instance.SubmitPressed && !mPlayerReady) { mLocalToggle.ToggleReadyPlayer(true); mPhotonView.RPC("IncrementReadyCount", PhotonTargets.AllBuffered); PhotonNetwork.SetPlayerCustomProperties( new PhotonHashtable { { IS_READY_KEY, true } }); mPlayerReady = true; } if (InputWrapper.Instance.CancelPressed) { if (mPlayerReady) { mLocalToggle.ToggleReadyPlayer(false); mPhotonView.RPC("DecrementReadyCount", PhotonTargets.AllBuffered); PhotonNetwork.SetPlayerCustomProperties( new PhotonHashtable { { IS_READY_KEY, false } }); mPlayerReady = false; } else { Utility.BackToStartMenu(); } } } /* * Manage the countdown timer based on the number of players that have readied up */ if (mNumReadyPlayers == PhotonNetwork.playerList.Length) { mUICountdown.SetActive(true); if (mTimer <= 0) { StartGame(); return; } mCountdownText.text = "Game starting in... " + ((int)Mathf.Ceil(mTimer)).ToString(); mTimer -= Time.deltaTime; } else { mUICountdown.SetActive(false); mCountdownStarted = false; mTimer = COUNTDOWN_TIME; } }
public void OnSelectCharacter(string name) { characterName = name; PlayerPrefs.SetString(selectedCharacter, name); PhotonNetwork.SetPlayerCustomProperties(_playerCustomProps); _playerCustomProps["PlayerSprite"] = name; }
public void SetProperties(string name, double rating) { var properties = new Hashtable(); properties.Add("Name", name); properties.Add("Rating", rating); PhotonNetwork.SetPlayerCustomProperties(properties); }
private void SetAbility(int y) //Sets ability choice for this player across the network { int abilityChoice = y; Hashtable hash = new Hashtable(); hash.Add("abilityChoice", abilityChoice); PhotonNetwork.SetPlayerCustomProperties(hash); }
private void setProperty(string key, object value) { ExitGames.Client.Photon.Hashtable costomProperties = new ExitGames.Client.Photon.Hashtable() //初始化玩家自定义属性 { { key, value } }; PhotonNetwork.SetPlayerCustomProperties(costomProperties); }
private void SetPlayerProperties() { _customProperties.Clear(); _customProperties.Add("level", SavedData.Level()); _customProperties.Add("kills", 0); _customProperties.Add("id", PlayerID); PhotonNetwork.SetPlayerCustomProperties(_customProperties); }
void Start() { hashtable = new ExitGames.Client.Photon.Hashtable() { { "Reday", Readycheck() }, { "", "" } }; PhotonNetwork.SetPlayerCustomProperties(hashtable); }
public void SetPlayerProperties() { ExitGames.Client.Photon.Hashtable PlayerCustomProps = new ExitGames.Client.Photon.Hashtable(); CustomProps["monto"] = Parametros.param.monto; CustomProps["precio"] = Parametros.param.precio; CustomProps["ganancia"] = Parametros.param.ganancia; PhotonNetwork.SetPlayerCustomProperties(CustomProps); }
public void SetProfile(string imgPath) { string fileName = imgPath.Replace(Application.streamingAssetsPath, ""); Hashtable hashtable = new Hashtable(); hashtable.Add("fileName", fileName); PhotonNetwork.SetPlayerCustomProperties(hashtable); }