public static DestroyPlayerObjects ( PhotonPlayer destroyPlayer ) : void | ||
destroyPlayer | PhotonPlayer | |
return | void |
public void LeaveRoom() { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player); PhotonNetwork.room.IsOpen = false; PhotonNetwork.player.SetScore(0); PhotonNetwork.LeaveRoom(); }
public void leaveRoom() { canGame.SetActive(false); PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player); PhotonNetwork.LeaveRoom(); canRef.SetActive(true); }
/** * If player leave the match, remove all objects owned by this player */ public virtual void OnPhotonPlayerDisconnected(PhotonPlayer player) { if (PhotonNetwork.isMasterClient) { PhotonNetwork.DestroyPlayerObjects(player); } match.ReloadPlayerList(); if (match.IsRunning()) { PhotonNetwork.Disconnect(); // activate label if it is inactive if (!label.gameObject.activeSelf) { label.gameObject.SetActive(true); } // update text label.text = "Match closed,\n because player disconnected!"; // init fade via TweenColor label.color = Color.white; TweenColor.Begin(label.gameObject, 1.5f, new Color(1, 1, 1, 0)); uimenu.ChanceState(UIMenu.UIState.MAINMENU); } }
public override void OnDisconnected(DisconnectCause cause) { _connecting = false; _connectStatus = "Disconnected: " + cause; PhotonNetwork.DestroyPlayerObjects(_playerPrefab.GetComponent <PhotonView>().ViewID, _playerPrefab); base.OnDisconnected(cause); }
public void Quit() { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.LocalPlayer.ActorNumber); PhotonNetwork.Disconnect(); InGameMenu.SetActive(false); Application.Quit(); }
/// <summary> /// Called when a remote player left the room. /// See the official Photon docs for more details. /// </summary> public override void OnPlayerLeftRoom(Photon.Realtime.Player player) { //only let the master client handle this connection if (!PhotonNetwork.IsMasterClient) { return; } //get player-controlled game object from disconnected player GameObject targetPlayer = GetPlayerGameObject(player); //process any collectibles assigned to that player if (targetPlayer != null) { Collectible[] collectibles = targetPlayer.GetComponentsInChildren <Collectible>(true); for (int i = 0; i < collectibles.Length; i++) { //let the player drop the Collectible PhotonNetwork.RemoveRPCs(collectibles[i].spawner.photonView); collectibles[i].spawner.photonView.RPC("Drop", RpcTarget.AllBuffered, targetPlayer.transform.position); } } //clean up instances after processing leaving player PhotonNetwork.DestroyPlayerObjects(player); //decrease the team fill for the team of the leaving player and update room properties PhotonNetwork.CurrentRoom.AddSize(player.GetTeam(), -1); }
//when other players leave the room public override void OnPlayerLeftRoom(Player otherPlayer) { Debug.Log("Other player leave"); //if main client leaves room, clear the name in player room if (otherPlayer.IsMasterClient) { Debug.Log("Master client leave"); PhotonNetwork.SetMasterClient(PhotonNetwork.PlayerList[0]); } base.OnPlayerLeftRoom(otherPlayer); //destroy other player object if current is master client if (PhotonNetwork.IsMasterClient) { PhotonNetwork.DestroyPlayerObjects(otherPlayer); } PrintRemainingPlayerNo(); PrintPlayerNames(); PhotonNetwork.CurrentRoom.IsOpen = true; //reopen the room startButton.interactable = false; //host can't start the game }
public override void OnPlayerLeftRoom(Photon.Realtime.Player otherPlayer) { base.OnPlayerLeftRoom(otherPlayer); CharacterScript otherScript = (otherPlayer.TagObject as GameObject).GetComponent <CharacterScript>(); PhotonNetwork.DestroyPlayerObjects(otherPlayer); }
void EndGame() { //add jsonobject over stats and send to node server PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player); PhotonNetwork.LeaveRoom(); }
void OnCollisionEnter2D(Collision2D collision) { // Only handle collisions with local player if (!photonView.isMine) { return; } // Make sure collision is with core part if (!GetComponent <PolygonCollider2D>().IsTouching(collision.collider)) { return; } string collisionObjTag = collision.collider.gameObject.tag; // Check if collision was with a triangle part if (collisionObjTag == "Triangle" || collisionObjTag == "EnemyAttackingPart") { // Game over! Save player's highest score, destroy all objects owned by this player, and disconnect float highestScore = scoreboard.GetLocalPlayerHighestScore(); PlayerPrefs.SetFloat("highestScore", highestScore); PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player.ID); gameManager.isGameOver = true; PhotonNetwork.Disconnect(); } }
public IEnumerator gameStart() { if (selfPlayer != null) { PhotonNetwork.DestroyPlayerObjects(selfPlayer); } createObject(getIndexByID(selfRole.id), roleList.Count); propCount = 0; lastFallDownTime = DateTime.Now; selfFreezeTime = DateTime.Now; diskObject.transform.rotation = Quaternion.Euler(0, 0, 0); diskObject.transform.position = new Vector3(0, 1, 0); GameObject cd = GameObject.Find("cdCanvas/cd"); cd.transform.localScale = new Vector3(1, 1, 1); for (int i = 3; i > 0; i--) { cd.transform.Find("Text").GetComponent <Text>().text = i + ""; yield return(new WaitForSeconds(1f)); } cd.transform.localScale = new Vector3(0, 0, 0); gameState = GameState.GameStart; //gameScore = GAME_SCORE; //timeLeft = TOTAL_GAME_TIME; createTitleName(); initKillList(); Invoke("TimeSchedule", 1.0f); }
public void OnPointerDown(PointerEventData data) { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player); PhotonNetwork.LeaveRoom(); PhotonNetwork.Disconnect(); SceneManager.LoadScene("room_test"); }
public void OnPhotonPlayerDisconnected(PhotonPlayer player) { print("Disconnected" + player.name); RemovePlayerView(player.ID); RpcKillText(player.name + " disconnected"); PhotonNetwork.DestroyPlayerObjects(player); }
void KillPlayerMax() { int max = 0; int IdPlayerToKill = 0; foreach (string key in PlayerVotesMap.Keys) { Debug.Log(string.Format("{0}: {1}", key, PlayerVotesMap[key])); } foreach (DictionaryEntry entry in PlayerVotesMap) { if (max < int.Parse(entry.Value.ToString())) { max = int.Parse(entry.Value.ToString()); IdPlayerToKill = int.Parse(entry.Key.ToString()); } } Debug.Log(" gonna kill" + IdPlayerToKill); if ((IdPlayerToKill != ProtectedBySalvator) || ((IdPlayerToKill != Tokill) && (iskill == false))) { foreach (var item in PhotonNetwork.playerList) { if (item.ID == IdPlayerToKill) { Debug.Log("before kill" + PhotonNetwork.playerList.Length); PhotonNetwork.DestroyPlayerObjects(item); PhotonNetwork.CloseConnection(item); // PhotonNetwork.Disconnect(); } } } countVotes = 0; votedenuit = true; }
void FixedUpdate() { if (!_photonView.isMine) { //transform.position = _curPos; //transform.rotation = _curQuat; return; } if (_isDie) { UIManager.OpenUI <RespawnUI>("Prefabs/RespawnUI"); PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player); } _camera.transform.position = new Vector3(transform.position.x, transform.position.y, _camera.transform.position.z); LookBarrelMouse(); MoveTank(); // Left Mouse Click if (!_isShoot && Input.GetMouseButtonDown(0)) { // 총알이랑 바렐이랑 보고있는 방향이 달라서 차이값만큼 보정 _fireEffect.SetActive(true); _audio.Play(); PhotonNetwork.Instantiate("Prefabs/Bullet", _firePos.position, Quaternion.Euler(0.0f, 0.0f, _barrel.transform.eulerAngles.z - 90.0f), 0); _isShoot = true; StartCoroutine(_fireEffectDisable()); StartCoroutine(_reloadBullet()); // 재장전 } }
public void MainMenuLoad() { GameManager.instance.InGame = false; GameManager.instance.ClearMatchSettings(); PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.LocalPlayer.ActorNumber); PhotonNetwork.Disconnect(); SceneManager.LoadScene(0); }
/*public void SnakeDead() * { * Score.Remove(playerName); * PhotonNetwork.LeaveRoom(); * }*/ void OnPhotonPlayerDisconnected(PhotonPlayer otherPlayer) { if (PhotonNetwork.isMasterClient) { PhotonNetwork.DestroyPlayerObjects(otherPlayer); Score.Remove(playerName); } }
public void LeaveRoom() { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; PhotonNetwork.DestroyPlayerObjects(pV.Owner); PhotonNetwork.LeaveRoom(); PhotonNetwork.LoadLevel(0); }
public void LeaveRoom() { if (PhotonNetwork.InRoom) { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.LocalPlayer); PhotonNetwork.LeaveRoom(); } }
public void Quitgame() { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.LocalPlayer); // Avoid pause when returning to game Game.EscapeMenuOpen = false; PhotonNetwork.LeaveRoom(); Application.Quit(); }
public void PlayerDisconnect(Player p) { if (!_view.IsMine) { return; } players.Remove(p); PhotonNetwork.DestroyPlayerObjects(p); }
public void MeninggalkanRoom() { if (PhotonNetwork.connected) { PhotonNetwork.LeaveRoom(); PhotonNetwork.LeaveLobby(); PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player.ID); } }
public void ReturnToMainMenu() { if (PlayerPrefs.GetString(Globals.GamePrefs.GameMode.ToString()).Equals(Globals.GameMode.MultiPlayer.ToString())) { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player); Debug.Log("leaving the room"); } Application.LoadLevel(0); }
public void RestartGame() { if (PhotonNetwork.inRoom) { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player); PhotonNetwork.LeaveRoom(); } SceneManager.LoadScene("StartMenu"); }
public void DisconnectGame() { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player); PhotonNetwork.LeaveRoom(); this.createRoomWindow.gameObject.SetActive(false); this.playerHUD.gameObject.SetActive(false); this.champTeamSelectWindow.gameObject.SetActive(false); this.lobbyWindow.gameObject.SetActive(true); }
private void LoadPickedMap() { PhotonNetwork.LocalPlayer.ResetProperties(); PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.LocalPlayer); var mapName = PhotonNetwork.CurrentRoom.GetMap(); var map = SceneContainerDatabase.GetContainerWithMapName(mapName); LoadingScreen.LoadScene(map.SceneIndex); }
/// <summary> /// Called at the end of a match. /// Destroys Player Objects and starts end timer /// </summary> private void OnMatchEnd() { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.LocalPlayer); m_matchStarted = false; m_timer.Stop(); m_matchRespawn.StopSpawn(); OnMatchEnded?.Invoke(); m_nextRound.StartTimer(); }
/// <summary> /// Called when the local player left the room. We need to load the launcher scene. /// </summary> public override void OnLeftRoom() { PhotonNetwork.LoadLevel("01 - Lobby"); if (debug) { Debug.Log("MUVRTK_GameManager: OnLeftRoom() called by PUN. Now this client is in the lobby."); } PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.LocalPlayer); }
void clearRound() { //destroy all views that this client owns foreach (var p in PhotonNetwork.playerList) { if ((bool)p.CustomProperties [RoomLevelHelper.CUSTOM_PLAYER_PROPERTY_IN_GAME_SCENE]) { PhotonNetwork.DestroyPlayerObjects(p); } } }
// methods /// <summary> /// Awake /// </summary> public void Awake() { PhotonNetwork.DestroyPlayerObjects(PhotonNetwork.player.ID); // in case we started this demo with the wrong scene being active, simply load the menu scene if (!PhotonNetwork.connected) { SceneManager.LoadScene("MainMenu"); return; } }