// Update is called once per frame void Update() { if (!WordSpace.inst.isGameOver) { if ((WordSpace.inst.words.Count < 5) || (Time.time - lastNormalWordCreated > PhaseInfo.WordSpawnDelay(WordSpace.inst.currentPhase))) { CreateNormal(GetRandomGrade()); lastNormalWordCreated = Time.time; } if (Time.time - lastNameWordCreated > PhaseInfo.NameSpawnDelay(WordSpace.inst.currentPhase)) { //For test CreateName(GameData.hopaeName); lastNameWordCreated = Time.time; } } }