public IEnumerator SpawnDelay() { Player myplayerScript = myPlayer.GetComponent <Player>(); yield return(new WaitForSeconds(0.5f)); PM.SetPlayerPetGroup(); if (JM.jobCode == 1) { for (int i = 0; i < JM.starterPetAmountB; i++) { OP.PoolInstantiate("Pet", myPlayer.transform.position, Quaternion.identity, -3, 0, -1, 0, true); } } }