void Awake() { persister = GetComponent<PersistanceDriver>(); fragments = GetComponentsInChildren<SaveFragment>(); usersFragment = GetComponentInChildren<UsersFragment>(); achievementFragment = GetComponentInChildren<AchievmentFragment>(); }
void Awake() { persister = GetComponent<PersistanceDriver>(); fragments = GetComponentsInChildren<SaveFragment>(); profile = GetComponentInChildren<ProfileFragment>(); character = GetComponentInChildren<CharacterFragment>(); weapons = GetComponentInChildren<WeaponsFragment>(); treasury = GetComponentInChildren<TreasuryFragment>(); battles = GetComponentInChildren<BattlesFragment>(); }