Esempio n. 1
0
    void Awake()
    {
        persister = GetComponent<PersistanceDriver>();
        fragments = GetComponentsInChildren<SaveFragment>();

        usersFragment = GetComponentInChildren<UsersFragment>();
        achievementFragment = GetComponentInChildren<AchievmentFragment>();
    }
Esempio n. 2
0
    void Awake()
    {
        persister = GetComponent<PersistanceDriver>();
        fragments = GetComponentsInChildren<SaveFragment>();

        profile = GetComponentInChildren<ProfileFragment>();
        character = GetComponentInChildren<CharacterFragment>();
        weapons = GetComponentInChildren<WeaponsFragment>();
        treasury = GetComponentInChildren<TreasuryFragment>();
        battles = GetComponentInChildren<BattlesFragment>();
    }