// Token: 0x06000004 RID: 4 RVA: 0x00002098 File Offset: 0x00000298 public static void Postfix(ref int __result, Pawn pawn, IntVec3 c) { TerrainCost modExtension = c.GetTerrain(pawn.Map).GetModExtension <TerrainCost>(); List <string> list = (modExtension != null) ? modExtension.tags : null; bool flag = list == null; bool flag2 = !flag; if (flag2) { CostToMove.tags.Clear(); PawnTerrainHandler modExtension2 = pawn.def.GetModExtension <PawnTerrainHandler>(); List <string> list2 = (modExtension2 != null) ? modExtension2.tags : null; bool flag3 = list2 != null; bool flag4 = flag3; if (flag4) { CostToMove.tags.AddRange(list2); } PawnKindDef kindDef = pawn.kindDef; bool flag5 = kindDef == null; List <string> list3; if (flag5) { list3 = null; } else { PawnTerrainHandler modExtension3 = kindDef.GetModExtension <PawnTerrainHandler>(); list3 = ((modExtension3 != null) ? modExtension3.tags : null); } list2 = list3; bool flag6 = list2 != null; bool flag7 = flag6; if (flag7) { CostToMove.tags.AddRange(list2); } Faction faction = pawn.Faction; bool flag8 = faction == null; List <string> list4; if (flag8) { list4 = null; } else { FactionDef def = faction.def; bool flag9 = def == null; if (flag9) { list4 = null; } else { PawnTerrainHandler modExtension4 = def.GetModExtension <PawnTerrainHandler>(); list4 = ((modExtension4 != null) ? modExtension4.tags : null); } } list2 = list4; bool flag10 = list2 != null; bool flag11 = flag10; if (flag11) { CostToMove.tags.AddRange(list2); } bool flag12 = pawn == null; List <Apparel> list5; if (flag12) { list5 = null; } else { Pawn_ApparelTracker apparel = pawn.apparel; list5 = ((apparel != null) ? apparel.WornApparel : null); } List <Apparel> list6 = list5; bool flag13 = list6 != null; bool flag14 = flag13; if (flag14) { bool flag15 = pawn == null; List <Apparel> list7; if (flag15) { list7 = null; } else { Pawn_ApparelTracker apparel2 = pawn.apparel; list7 = ((apparel2 != null) ? apparel2.WornApparel : null); } foreach (Apparel apparel3 in list7) { PawnTerrainHandler modExtension5 = apparel3.def.GetModExtension <PawnTerrainHandler>(); list2 = ((modExtension5 != null) ? modExtension5.tags : null); bool flag16 = list2 != null; bool flag17 = flag16; if (flag17) { CostToMove.tags.AddRange(list2); } } } bool flag18 = CostToMove.tags.Count == 0; bool flag19 = !flag18; if (flag19) { foreach (string item in list) { bool flag20 = CostToMove.tags.Contains(item); bool flag21 = flag20; if (flag21) { __result -= modExtension.costToRefund; bool flag22 = __result < 1; bool flag23 = flag22; if (flag23) { __result = 1; } return; } } __result += modExtension.costToAdd; } } }