private void Start() { pauseLogic = GetComponent <PauseLogic>(); sceneSwitcher = GetComponent <SceneSwitcher> (); pause.onClick.AddListener(delegate(){ pauseLogic.GetInput(); }); main.onClick.AddListener(delegate(){ pauseLogic.GetInput(); sceneSwitcher.StartScene(); }); backButton.onClick.AddListener(delegate(){ pauseLogic.GetInput(); }); }
void Start() { pauseLogic = GetComponent <PauseLogic>(); Time.timeScale = 1; gameOverCanvas.gameObject.SetActive(false); }
void Start() { gameWinCanvas.gameObject.SetActive(false); pauseLogic = GetComponent <PauseLogic>(); }