public void Init(int _id, List <Vector2> points, Sprite _icon, PatternShopComponent _patternShopComponent, PatternInfoComponent _patternInfoComponent, float width = 10) { id = _id; icon = _icon; patternShopComponent = _patternShopComponent; patternInfoComponent = _patternInfoComponent; patternFormula = new PatternFormula(points, width); }
public void TearDown() { patternFormula = null; }
public void SetUp() { patternFormula = new PatternFormula(points); }