コード例 #1
0
 public void Init()
 {
     tileMapPrefab      = Resources.Load("TestTilemap Variant") as GameObject; //"TestTilemap"
     tilemap            = tileMapPrefab.GetComponent <Tilemap>();
     inputReader        = new InputReader(tilemap);
     valueManager       = new ValuesManager <TileBase>(inputReader.ReadInputToGrid());
     patterndataResults = PatternFinder.GetPatternDataFromGrid(valueManager, patternSize, false);
     if (patternSize > 1)
     {
         strategy = new NeighbourStartegySize2andMore();
     }
 }