public void PatternFinderCheckNeighbours3Test() { //arrange //act var neighbours = PatternFinder.CheckNeighboursInEachDirection(0, 1, patterndataResults); foreach (var item in neighbours.directionNeighbourPatternDictionary) { Debug.Log("Direction " + item.Key.ToString()); foreach (var item2 in item.Value) { Debug.Log("Pattern: " + item2); } } Assert.That(neighbours.directionNeighbourPatternDictionary.Count == 3); }