// Use this for initialization void Start() { dataController = GameObject.FindObjectOfType <DataController>(); PatternArray patternArray = FindObjectOfType <PatternArray>(); patternList = patternArray.GetUnlockedPatternList(); patternGrid = new Grid(2, 2, 3.5); updateOn = false; StartCoroutine(GetReady()); }
// Use this for initialization void Start() { dataController = GameObject.FindObjectOfType <DataController>(); PatternArray patternArray = FindObjectOfType <PatternArray>(); patternList = patternArray.GetUnlockedPatternList(); patternGrid = new Grid(4, 4, 1.9); updateOn = false; StartCoroutine(GetReady()); //CreatePattern(); //timer.ResumeTimer(); }
public static List <GameObject> CreateListOfPatterns(int x) { PatternArray patternArray = MonoBehaviour.FindObjectOfType <PatternArray>(); List <GameObject> patternList = patternArray.GetUnlockedPatternList(); patternList = ShuffleList(patternList); // išmaišomi visi raštai List <GameObject> patternsOfX = new List <GameObject>(); for (int i = 0; i < x; i++) { patternsOfX.Add(patternList[i]); } return(patternsOfX); }