Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        dataController = GameObject.FindObjectOfType <DataController>();
        PatternArray patternArray = FindObjectOfType <PatternArray>();

        patternList = patternArray.GetUnlockedPatternList();

        patternGrid = new Grid(2, 2, 3.5);

        updateOn = false;
        StartCoroutine(GetReady());
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        dataController = GameObject.FindObjectOfType <DataController>();
        PatternArray patternArray = FindObjectOfType <PatternArray>();

        patternList = patternArray.GetUnlockedPatternList();

        patternGrid = new Grid(4, 4, 1.9);

        updateOn = false;
        StartCoroutine(GetReady());
        //CreatePattern();
        //timer.ResumeTimer();
    }
Beispiel #3
0
    public static List <GameObject> CreateListOfPatterns(int x)
    {
        PatternArray      patternArray = MonoBehaviour.FindObjectOfType <PatternArray>();
        List <GameObject> patternList  = patternArray.GetUnlockedPatternList();

        patternList = ShuffleList(patternList); // išmaišomi visi raštai

        List <GameObject> patternsOfX = new List <GameObject>();

        for (int i = 0; i < x; i++)
        {
            patternsOfX.Add(patternList[i]);
        }
        return(patternsOfX);
    }