//public bool drawline; //public Vector2 lineStart; //public Vector2 lineEnd; public GIS_Scene(string file, float areaX, float areaY) { texture_file = file; pixel_areaX = areaX; pixel_areaY = areaY; linearPath = new Path_Linear(); Objects = new List <Obj_Sprite>(); }
//public bool drawline; //public Vector2 lineStart; //public Vector2 lineEnd; public GIS_Scene(string file, float areaX, float areaY) { texture_file = file; pixel_areaX = areaX; pixel_areaY = areaY; linearPath = new Path_Linear(); Objects = new List<Obj_Sprite>(); }
public MappableObject() { ID = "Unknown"; DiffuseColor = Color.White; DrawBoundingBox = false; DrawObjectName = false; TextBoxColor = Color.Black; HeadingColor = Color.DodgerBlue; TextColor = Color.Yellow; _path_calculator = new Path_Linear(); _sprite = null; _sprite_area = RectangleF.Empty; _destination_area = RectangleF.Empty; _overlay_rect = Rectangle.Empty; _position = Vector3.Empty; _destination = Vector3.Empty; _converted_coordinates = Vector2.Empty; }