public void Disable() { tank.gameObject.SetActive(false); path = null; pathUpdateTime = 0f; hasRequestedPath = false; targetBreakable = null; shootEnumerator = null; }
public TankInstance(Tank tank) { this.tank = tank; path = null; pathUpdateTime = 0f; hasRequestedPath = false; targetBreakable = null; shootEnumerator = null; }
public void MoveAlong(PathFinding.Path path, PathFinding.ReplanCallback onReplan) { throw new System.NotImplementedException(); }
public void MoveAlong(PathFinding.Path path) { throw new System.NotImplementedException(); }