Exemple #1
0
 public void Disable()
 {
     tank.gameObject.SetActive(false);
     path             = null;
     pathUpdateTime   = 0f;
     hasRequestedPath = false;
     targetBreakable  = null;
     shootEnumerator  = null;
 }
Exemple #2
0
 public TankInstance(Tank tank)
 {
     this.tank        = tank;
     path             = null;
     pathUpdateTime   = 0f;
     hasRequestedPath = false;
     targetBreakable  = null;
     shootEnumerator  = null;
 }
 public void MoveAlong(PathFinding.Path path, PathFinding.ReplanCallback onReplan)
 {
     throw new System.NotImplementedException();
 }
 public void MoveAlong(PathFinding.Path path)
 {
     throw new System.NotImplementedException();
 }